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Blindly add WGL.cpp file to the Windows project file. Just for Neo
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@ -265,6 +265,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<ClCompile Include="Src\PHackSettings.cpp" />
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<ClCompile Include="Src\PHackSettings.cpp" />
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<ClCompile Include="Src\Debugger\RegisterView.cpp" />
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<ClCompile Include="Src\Debugger\RegisterView.cpp" />
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<ClCompile Include="Src\Debugger\RegisterWindow.cpp" />
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<ClCompile Include="Src\Debugger\RegisterWindow.cpp" />
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<ClCompile Include="Src\VideoInterface\WGL.cpp" />
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<ClCompile Include="Src\stdafx.cpp">
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<ClCompile Include="Src\stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">Create</PrecompiledHeader>
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