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https://github.com/dolphin-emu/dolphin.git
synced 2025-08-06 21:18:51 -06:00
Avoid map/set double lookups
Fix some common anti-patterns with these data structures. - You can dereference the iterator returned by `find` to access the underlying value directly, without an extra `operator[]`/`at`. - Rather than checking for an element before insertion/deletion, you can just do the operation and if needed check the return value to determine if the insertion/deletion succeeded.
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@ -1535,26 +1535,21 @@ const AbstractPipeline* ShaderCache::GetTextureReinterpretPipeline(TextureFormat
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TextureFormat to_format)
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{
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const auto key = std::make_pair(from_format, to_format);
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auto iter = m_texture_reinterpret_pipelines.find(key);
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if (iter != m_texture_reinterpret_pipelines.end())
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const auto [iter, inserted] = m_texture_reinterpret_pipelines.emplace(key, nullptr);
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if (!inserted)
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return iter->second.get();
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std::string shader_source =
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FramebufferShaderGen::GenerateTextureReinterpretShader(from_format, to_format);
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if (shader_source.empty())
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{
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m_texture_reinterpret_pipelines.emplace(key, nullptr);
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return nullptr;
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}
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std::unique_ptr<AbstractShader> shader = g_gfx->CreateShaderFromSource(
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ShaderStage::Pixel, shader_source,
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fmt::format("Texture reinterpret pixel shader: {} to {}", from_format, to_format));
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if (!shader)
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{
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m_texture_reinterpret_pipelines.emplace(key, nullptr);
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return nullptr;
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}
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AbstractPipelineConfig config;
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config.vertex_format = nullptr;
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@ -1566,8 +1561,8 @@ const AbstractPipeline* ShaderCache::GetTextureReinterpretPipeline(TextureFormat
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config.blending_state = RenderState::GetNoBlendingBlendState();
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config.framebuffer_state = RenderState::GetRGBA8FramebufferState();
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config.usage = AbstractPipelineUsage::Utility;
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auto iiter = m_texture_reinterpret_pipelines.emplace(key, g_gfx->CreatePipeline(config));
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return iiter.first->second.get();
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iter->second = g_gfx->CreatePipeline(config);
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return iter->second.get();
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}
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const AbstractShader*
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@ -1576,17 +1571,14 @@ ShaderCache::GetTextureDecodingShader(TextureFormat format,
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{
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const auto key = std::make_pair(static_cast<u32>(format),
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static_cast<u32>(palette_format.value_or(TLUTFormat::IA8)));
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const auto iter = m_texture_decoding_shaders.find(key);
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if (iter != m_texture_decoding_shaders.end())
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const auto [iter, inserted] = m_texture_decoding_shaders.emplace(key, nullptr);
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if (!inserted)
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return iter->second.get();
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const std::string shader_source =
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TextureConversionShaderTiled::GenerateDecodingShader(format, palette_format, APIType::OpenGL);
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if (shader_source.empty())
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{
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m_texture_decoding_shaders.emplace(key, nullptr);
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return nullptr;
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}
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const std::string name =
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palette_format.has_value() ?
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@ -1596,12 +1588,9 @@ ShaderCache::GetTextureDecodingShader(TextureFormat format,
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std::unique_ptr<AbstractShader> shader =
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g_gfx->CreateShaderFromSource(ShaderStage::Compute, shader_source, name);
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if (!shader)
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{
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m_texture_decoding_shaders.emplace(key, nullptr);
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return nullptr;
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}
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const auto iiter = m_texture_decoding_shaders.emplace(key, std::move(shader));
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return iiter.first->second.get();
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iter->second = std::move(shader);
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return iter->second.get();
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}
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} // namespace VideoCommon
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