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Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests
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@ -10,9 +10,9 @@
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class GLContextWGL final : public GLContext
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{
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public:
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~GLContextWGL();
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~GLContextWGL() override;
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bool IsHeadless() const;
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bool IsHeadless() const override;
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std::unique_ptr<GLContext> CreateSharedContext() override;
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