Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests

This commit is contained in:
Dr. Dystopia
2025-04-16 09:17:46 +02:00
parent 0b0151770a
commit f240e20e3f
130 changed files with 195 additions and 199 deletions

View File

@ -20,7 +20,7 @@ class D3DVertexFormat : public NativeVertexFormat
{
public:
D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
~D3DVertexFormat();
~D3DVertexFormat() override;
ID3D11InputLayout* GetInputLayout(const void* vs_bytecode, size_t vs_bytecode_size);
private:
@ -36,9 +36,9 @@ class VertexManager : public VertexManagerBase
{
public:
VertexManager();
~VertexManager();
~VertexManager() override;
bool Initialize();
bool Initialize() override;
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,