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Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests
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@ -20,7 +20,7 @@ class D3DVertexFormat : public NativeVertexFormat
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{
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public:
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D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
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~D3DVertexFormat();
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~D3DVertexFormat() override;
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ID3D11InputLayout* GetInputLayout(const void* vs_bytecode, size_t vs_bytecode_size);
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private:
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@ -36,9 +36,9 @@ class VertexManager : public VertexManagerBase
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{
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public:
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VertexManager();
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~VertexManager();
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~VertexManager() override;
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bool Initialize();
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bool Initialize() override;
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void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
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bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
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