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https://github.com/dolphin-emu/dolphin.git
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Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests
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@ -13,7 +13,7 @@ class PerfQuery final : public PerfQueryBase
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{
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public:
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PerfQuery();
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~PerfQuery();
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~PerfQuery() override;
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static PerfQuery* GetInstance() { return static_cast<PerfQuery*>(g_perf_query.get()); }
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@ -23,7 +23,7 @@ class SwapChain : public D3DCommon::SwapChain
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public:
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SwapChain(const WindowSystemInfo& wsi, IDXGIFactory* dxgi_factory,
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ID3D12CommandQueue* d3d_command_queue);
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~SwapChain();
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~SwapChain() override;
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static std::unique_ptr<SwapChain> Create(const WindowSystemInfo& wsi);
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@ -15,7 +15,7 @@ class VertexManager final : public VertexManagerBase
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{
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public:
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VertexManager();
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~VertexManager();
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~VertexManager() override;
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bool Initialize() override;
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@ -20,7 +20,7 @@ namespace DX12
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class DXTexture final : public AbstractTexture
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{
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public:
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~DXTexture();
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~DXTexture() override;
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static std::unique_ptr<DXTexture> Create(const TextureConfig& config, std::string_view name);
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static std::unique_ptr<DXTexture> CreateAdopted(ID3D12Resource* resource);
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@ -110,7 +110,7 @@ private:
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class DXStagingTexture final : public AbstractStagingTexture
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{
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public:
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~DXStagingTexture();
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~DXStagingTexture() override;
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void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
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u32 src_layer, u32 src_level,
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