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Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests
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@ -20,7 +20,7 @@ namespace DX12
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class DXTexture final : public AbstractTexture
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{
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public:
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~DXTexture();
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~DXTexture() override;
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static std::unique_ptr<DXTexture> Create(const TextureConfig& config, std::string_view name);
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static std::unique_ptr<DXTexture> CreateAdopted(ID3D12Resource* resource);
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@ -110,7 +110,7 @@ private:
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class DXStagingTexture final : public AbstractStagingTexture
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{
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public:
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~DXStagingTexture();
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~DXStagingTexture() override;
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void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
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u32 src_layer, u32 src_level,
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