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VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
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@ -528,6 +528,10 @@ bool PopulateConfig(GLContext* m_main_gl_context)
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glEnable(GL_PROGRAM_POINT_SIZE);
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}
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// Supported by all GS-supporting ES and 4.3+
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g_Config.backend_info.bSupportsGLLayerInFS = g_Config.backend_info.bSupportsGeometryShaders &&
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g_ogl_config.eSupportedGLSLVersion >= Glsl430;
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g_Config.backend_info.bSupportsBBox = g_Config.backend_info.bSupportsFragmentStoresAndAtomics;
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// Either method can do early-z tests. See PixelShaderGen for details.
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