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VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
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@ -46,6 +46,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent()
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bits.backend_sampler_lod_bias = g_ActiveConfig.backend_info.bSupportsLodBiasInSampler;
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bits.backend_dynamic_vertex_loader = g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader;
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bits.backend_vs_point_line_expand = g_ActiveConfig.UseVSForLinePointExpand();
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bits.backend_gl_layer_in_fs = g_ActiveConfig.backend_info.bSupportsGLLayerInFS;
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return bits;
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}
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