Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement.

This commit is contained in:
Jordan Woyak
2013-02-19 18:22:38 -06:00
parent d93e57ff22
commit f2647a1216
8 changed files with 245 additions and 72 deletions

View File

@ -7,6 +7,7 @@ set(SRCS Src/FramebufferManager.cpp
Src/ProgramShaderCache.cpp
Src/RasterFont.cpp
Src/Render.cpp
Src/SamplerCache.cpp
Src/StreamBuffer.cpp
Src/TextureCache.cpp
Src/TextureConverter.cpp