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Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement.
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@ -7,6 +7,7 @@ set(SRCS Src/FramebufferManager.cpp
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Src/ProgramShaderCache.cpp
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Src/RasterFont.cpp
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Src/Render.cpp
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Src/SamplerCache.cpp
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Src/StreamBuffer.cpp
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Src/TextureCache.cpp
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Src/TextureConverter.cpp
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