mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-01 10:39:45 -06:00
Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement.
This commit is contained in:
@ -205,6 +205,7 @@
|
||||
<ClCompile Include="Src\ProgramShaderCache.cpp" />
|
||||
<ClCompile Include="Src\RasterFont.cpp" />
|
||||
<ClCompile Include="Src\Render.cpp" />
|
||||
<ClCompile Include="Src\SamplerCache.cpp" />
|
||||
<ClCompile Include="Src\StreamBuffer.cpp" />
|
||||
<ClCompile Include="Src\stdafx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
@ -228,6 +229,7 @@
|
||||
<ClInclude Include="Src\ProgramShaderCache.h" />
|
||||
<ClInclude Include="Src\RasterFont.h" />
|
||||
<ClInclude Include="Src\Render.h" />
|
||||
<ClInclude Include="Src\SamplerCache.h" />
|
||||
<ClInclude Include="Src\StreamBuffer.h" />
|
||||
<ClInclude Include="Src\stdafx.h" />
|
||||
<ClInclude Include="Src\TextureCache.h" />
|
||||
|
Reference in New Issue
Block a user