mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Remove EmuWindow.
All it did was raise complexity.
This commit is contained in:
@ -41,6 +41,7 @@ void Close();
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extern ID3D11Device* device;
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extern ID3D11DeviceContext* context;
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extern IDXGISwapChain* swapchain;
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extern HWND hWnd;
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extern bool bFrameInProgress;
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void Reset();
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@ -26,7 +26,6 @@
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/EmuWindow.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/ImageWrite.h"
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@ -178,7 +177,7 @@ void CreateScreenshotTexture(const TargetRectangle& rc)
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D3D::SetDebugObjectName((ID3D11DeviceChild*)s_screenshot_texture, "staging screenshot texture");
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}
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Renderer::Renderer()
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Renderer::Renderer(void *&window_handle)
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{
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int x, y, w_temp, h_temp;
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@ -186,7 +185,7 @@ Renderer::Renderer()
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Host_GetRenderWindowSize(x, y, w_temp, h_temp);
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D3D::Create(EmuWindow::GetWnd());
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D3D::Create((HWND)window_handle);
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s_backbuffer_width = D3D::GetBackBufferWidth();
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s_backbuffer_height = D3D::GetBackBufferHeight();
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@ -275,21 +274,8 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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// size.
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bool Renderer::CheckForResize()
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{
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while (EmuWindow::IsSizing())
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Sleep(10);
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if (EmuWindow::GetParentWnd())
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{
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// Re-stretch window to parent window size again, if it has a parent window.
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RECT rcParentWindow;
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GetWindowRect(EmuWindow::GetParentWnd(), &rcParentWindow);
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int width = rcParentWindow.right - rcParentWindow.left;
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int height = rcParentWindow.bottom - rcParentWindow.top;
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if (width != Renderer::GetBackbufferWidth() || height != Renderer::GetBackbufferHeight())
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MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
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}
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RECT rcWindow;
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GetClientRect(EmuWindow::GetWnd(), &rcWindow);
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GetClientRect(D3D::hWnd, &rcWindow);
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int client_width = rcWindow.right - rcWindow.left;
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int client_height = rcWindow.bottom - rcWindow.top;
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@ -866,7 +852,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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{
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s_recordWidth = GetTargetRectangle().GetWidth();
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s_recordHeight = GetTargetRectangle().GetHeight();
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bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
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bAVIDumping = AVIDump::Start(D3D::hWnd, s_recordWidth, s_recordHeight);
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if (!bAVIDumping)
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{
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PanicAlert("Error dumping frames to AVI.");
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@ -9,7 +9,7 @@ namespace DX11
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class Renderer : public ::Renderer
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{
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public:
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Renderer();
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Renderer(void *&window_handle);
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~Renderer();
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void SetColorMask() override;
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@ -21,6 +21,8 @@ class VideoBackend : public VideoBackendHardware
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void UpdateFPSDisplay(const std::string&) override;
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unsigned int PeekMessages() override;
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void* m_window_handle;
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};
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}
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@ -29,7 +29,6 @@
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/EmuWindow.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OnScreenDisplay.h"
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@ -58,7 +57,8 @@ unsigned int VideoBackend::PeekMessages()
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void VideoBackend::UpdateFPSDisplay(const std::string& text)
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{
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EmuWindow::SetWindowText(StringFromFormat("%s | D3D | %s", scm_rev_str, text.c_str()));
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std::string str = StringFromFormat("%s | D3D | %s", scm_rev_str, text.c_str());
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SetWindowTextA((HWND)m_window_handle, str.c_str());
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}
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std::string VideoBackend::GetName() const
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@ -147,6 +147,9 @@ void VideoBackend::ShowConfig(void *_hParent)
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bool VideoBackend::Initialize(void *&window_handle)
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{
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if (window_handle == nullptr)
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return false;
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InitializeShared();
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InitBackendInfo();
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@ -158,12 +161,7 @@ bool VideoBackend::Initialize(void *&window_handle)
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Loading - Please wait."));
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if (window_handle == nullptr)
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{
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ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
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return false;
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}
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m_window_handle = window_handle;
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s_BackendInitialized = true;
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@ -178,7 +176,7 @@ void VideoBackend::Video_Prepare()
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s_swapRequested = FALSE;
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// internal interfaces
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g_renderer = new Renderer;
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g_renderer = new Renderer(m_window_handle);
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g_texture_cache = new TextureCache;
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g_vertex_manager = new VertexManager;
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g_perf_query = new PerfQuery;
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