mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
This commit is contained in:
@ -66,15 +66,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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// alpha channel should be ignored if the EFB does not have one.
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// Create EFB target.
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u32 depthType;
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if (DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA))
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{
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depthType = GL_DEPTH_COMPONENT;
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}
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else
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{
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depthType = GL_DEPTH_COMPONENT24;
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}
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glGenFramebuffers(1, &m_efbFramebuffer);
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glActiveTexture(GL_TEXTURE0 + 9);
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@ -94,7 +85,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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glBindTexture(getFbType(), m_efbDepth);
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glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
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glTexImage2D(getFbType(), 0, depthType, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
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glTexImage2D(getFbType(), 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
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glBindTexture(getFbType(), m_resolvedColorTexture);
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glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
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@ -159,7 +150,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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glBindTexture(getFbType(), m_resolvedDepthTexture);
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glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
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glTexImage2D(getFbType(), 0, depthType, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
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glTexImage2D(getFbType(), 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
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// Bind resolved textures to resolved framebuffer.
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@ -235,13 +226,8 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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" ocol0 = float4(dst6) / 63.f;\n"
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"}";
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if(g_ogl_config.eSupportedGLSLVersion != GLSLES2)
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{
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// HACK: This shaders aren't glsles2 compatible as glsles2 don't support bit operations
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// it could be workaround by floor + frac + tons off additions, but I think it isn't worth
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ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6);
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ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8);
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}
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ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6);
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ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8);
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}
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FramebufferManager::~FramebufferManager()
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@ -372,19 +358,6 @@ GLuint FramebufferManager::ResolveAndGetDepthTarget(const EFBRectangle &source_r
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void FramebufferManager::ReinterpretPixelData(unsigned int convtype)
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{
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if(g_ogl_config.eSupportedGLSLVersion == GLSLES2) {
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// This feature isn't supported by glsles2
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// TODO: move this to InitBackendInfo
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// We have to disable both the active and the stored config. Else we
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// would either
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// show this line per format change in one frame or
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// once per frame.
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OSD::AddMessage("Format Change Emulation isn't supported by your GPU.", 10000);
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g_ActiveConfig.bEFBEmulateFormatChanges = false;
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g_Config.bEFBEmulateFormatChanges = false;
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return;
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}
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g_renderer->ResetAPIState();
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GLuint src_texture = 0;
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@ -72,67 +72,42 @@ namespace GLFunc
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self = dlopen(NULL, RTLD_LAZY);
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LoadFunction("glUnmapBuffer", (void**)&glUnmapBuffer);
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LoadFunction("glBeginQuery", (void**)&glBeginQuery);
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LoadFunction("glEndQuery", (void**)&glEndQuery);
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LoadFunction("glGetQueryObjectuiv", (void**)&glGetQueryObjectuiv);
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LoadFunction("glDeleteQueries", (void**)&glDeleteQueries);
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LoadFunction("glGenQueries", (void**)&glGenQueries);
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if (DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA))
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{
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LoadFunction("glBeginQueryEXT", (void**)&glBeginQuery);
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LoadFunction("glEndQueryEXT", (void**)&glEndQuery);
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LoadFunction("glGetQueryObjectuivEXT", (void**)&glGetQueryObjectuiv);
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LoadFunction("glDeleteQueriesEXT", (void**)&glDeleteQueries);
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LoadFunction("glGenQueriesEXT", (void**)&glGenQueries);
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LoadFunction("glMapBufferRange", (void**)&glMapBufferRange);
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LoadFunction("glBindBufferRange", (void**)&glBindBufferRange);
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LoadFunction("glBlitFramebuffer", (void**)&glBlitFramebuffer);
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LoadFunction("glMapBufferRangeNV", (void**)&glMapBufferRange);
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LoadFunction("glBindBufferRangeNV", (void**)&glBindBufferRange);
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LoadFunction("glBlitFramebufferNV", (void**)&glBlitFramebuffer);
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LoadFunction("glGenVertexArrays", (void**)&glGenVertexArrays);
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LoadFunction("glDeleteVertexArrays", (void**)&glDeleteVertexArrays);
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LoadFunction("glBindVertexArray", (void**)&glBindVertexArray);
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LoadFunction("glGenVertexArraysOES", (void**)&glGenVertexArrays);
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LoadFunction("glDeleteVertexArraysOES", (void**)&glDeleteVertexArrays);
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LoadFunction("glBindVertexArrayOES", (void**)&glBindVertexArray);
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LoadFunction("glClientWaitSync", (void**)&glClientWaitSync);
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LoadFunction("glDeleteSync", (void**)&glDeleteSync);
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LoadFunction("glFenceSync", (void**)&glFenceSync);
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LoadFunction("glRenderbufferStorageMultisampleNV", (void**)&glRenderbufferStorageMultisample);
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LoadFunction("glSamplerParameterf", (void**)&glSamplerParameterf);
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LoadFunction("glSamplerParameteri", (void**)&glSamplerParameteri);
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LoadFunction("glSamplerParameterfv", (void**)&glSamplerParameterfv);
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LoadFunction("glBindSampler", (void**)&glBindSampler);
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LoadFunction("glDeleteSamplers", (void**)&glDeleteSamplers);
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LoadFunction("glGenSamplers", (void**)&glGenSamplers);
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LoadFunction("glGetUniformBlockIndexNV", (void**)&glGetUniformBlockIndex);
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LoadFunction("glUniformBlockBindingNV", (void**)&glUniformBlockBinding);
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}
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else
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{
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LoadFunction("glBeginQuery", (void**)&glBeginQuery);
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LoadFunction("glEndQuery", (void**)&glEndQuery);
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LoadFunction("glGetQueryObjectuiv", (void**)&glGetQueryObjectuiv);
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LoadFunction("glDeleteQueries", (void**)&glDeleteQueries);
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LoadFunction("glGenQueries", (void**)&glGenQueries);
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LoadFunction("glGetProgramBinary", (void**)&glGetProgramBinary);
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LoadFunction("glProgramBinary", (void**)&glProgramBinary);
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LoadFunction("glProgramParameteri", (void**)&glProgramParameteri);
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LoadFunction("glMapBufferRange", (void**)&glMapBufferRange);
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LoadFunction("glBindBufferRange", (void**)&glBindBufferRange);
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LoadFunction("glBlitFramebuffer", (void**)&glBlitFramebuffer);
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LoadFunction("glDrawRangeElements", (void**)&glDrawRangeElements);
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LoadFunction("glGenVertexArrays", (void**)&glGenVertexArrays);
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LoadFunction("glDeleteVertexArrays", (void**)&glDeleteVertexArrays);
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LoadFunction("glBindVertexArray", (void**)&glBindVertexArray);
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LoadFunction("glRenderbufferStorageMultisample", (void**)&glRenderbufferStorageMultisample);
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LoadFunction("glClientWaitSync", (void**)&glClientWaitSync);
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LoadFunction("glDeleteSync", (void**)&glDeleteSync);
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LoadFunction("glFenceSync", (void**)&glFenceSync);
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LoadFunction("glGetUniformBlockIndex", (void**)&glGetUniformBlockIndex);
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LoadFunction("glUniformBlockBinding", (void**)&glUniformBlockBinding);
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LoadFunction("glSamplerParameterf", (void**)&glSamplerParameterf);
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LoadFunction("glSamplerParameteri", (void**)&glSamplerParameteri);
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LoadFunction("glSamplerParameterfv", (void**)&glSamplerParameterfv);
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LoadFunction("glBindSampler", (void**)&glBindSampler);
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LoadFunction("glDeleteSamplers", (void**)&glDeleteSamplers);
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LoadFunction("glGenSamplers", (void**)&glGenSamplers);
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LoadFunction("glGetProgramBinary", (void**)&glGetProgramBinary);
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LoadFunction("glProgramBinary", (void**)&glProgramBinary);
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LoadFunction("glProgramParameteri", (void**)&glProgramParameteri);
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LoadFunction("glDrawRangeElements", (void**)&glDrawRangeElements);
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LoadFunction("glRenderbufferStorageMultisample", (void**)&glRenderbufferStorageMultisample);
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LoadFunction("glGetUniformBlockIndex", (void**)&glGetUniformBlockIndex);
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LoadFunction("glUniformBlockBinding", (void**)&glUniformBlockBinding);
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}
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dlclose(self);
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}
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}
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@ -571,12 +571,12 @@ void ProgramShaderCache::CreateHeader ( void )
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"%s\n" // ubo
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"%s\n" // early-z
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// Precision defines for GLSLES2/3
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// Precision defines for GLSLES3
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"%s\n"
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"\n"// A few required defines and ones that will make our lives a lot easier
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"#define ATTRIN %s\n"
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"#define ATTROUT %s\n"
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"#define ATTRIN in\n"
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"#define ATTROUT out\n"
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"#define VARYIN %s\n"
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"#define VARYOUT %s\n"
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@ -594,40 +594,18 @@ void ProgramShaderCache::CreateHeader ( void )
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"%s\n"
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"%s\n"
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// GLSLES2 hacks
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"%s\n"
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"%s\n"
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"%s\n"
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"%s\n"
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"%s\n"
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"%s\n"
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"%s\n"
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"#define COLOROUT(name) %s\n"
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, v==GLSLES2 ? "" : v==GLSLES3 ? "#version 300 es" : v==GLSL_130 ? "#version 130" : v==GLSL_140 ? "#version 140" : "#version 150"
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, v==GLSLES3 ? "#version 300 es" : v==GLSL_130 ? "#version 130" : v==GLSL_140 ? "#version 140" : "#version 150"
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, g_ActiveConfig.backend_info.bSupportsGLSLUBO && v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
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, g_ActiveConfig.backend_info.bSupportsEarlyZ ? "#extension GL_ARB_shader_image_load_store : enable" : ""
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, (v==GLSLES3 || v==GLSLES2) ? "precision highp float;" : ""
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, v==GLSLES3 ? "precision highp float;" : ""
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, v==GLSLES2 ? "attribute" : "in"
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, v==GLSLES2 ? "attribute" : "out"
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, v==GLSLES2 ? "varying" : DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "in" : "centroid in"
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, v==GLSLES2 ? "varying" : DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "out" : "centroid out"
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, DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "in" : "centroid in"
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, DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "out" : "centroid out"
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, v==GLSLES2 ? "#define texture2DRect texture2D" : v==GLSLES3 ? "" : v<=GLSL_130 ? "#extension GL_ARB_texture_rectangle : enable" : "#define texture2DRect texture"
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, v==GLSLES3 ? "" : v<=GLSL_130 ? "#extension GL_ARB_texture_rectangle : enable" : "#define texture2DRect texture"
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, v==GLSLES3 ? "#define texture2DRect(samp, uv) texelFetch(samp, ivec2(floor(uv)), 0)" : ""
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, (v==GLSLES3 || v==GLSLES2) ? "#define sampler2DRect sampler2D" : ""
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, v==GLSLES2 ? "#define texture texture2D" : ""
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, v==GLSLES2 ? "#define round(x) floor((x)+0.5)" : ""
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, v==GLSLES2 ? "#define out " : ""
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, v==GLSLES2 ? "#define ocol0 gl_FragColor" : ""
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, v==GLSLES2 ? "#define ocol1 gl_FragColor" : ""
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, DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA) ? "#extension GL_NV_uniform_buffer_object : enable" : ""
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, DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA) ? "#extension GL_NV_fragdepth : enable" : ""
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, v==GLSLES2 ? "" : "out vec4 name;"
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, v==GLSLES3 ? "#define sampler2DRect sampler2D" : ""
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);
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}
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@ -371,10 +371,7 @@ Renderer::Renderer()
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g_ogl_config.bSupportSampleShading = false;
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g_ogl_config.bSupportOGL31 = false;
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g_ogl_config.bSupportViewportFloat = false;
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if (DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA) || DriverDetails::HasBug(DriverDetails::BUG_ISPOWERVR))
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g_ogl_config.eSupportedGLSLVersion = GLSLES2;
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else
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g_ogl_config.eSupportedGLSLVersion = GLSLES3;
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g_ogl_config.eSupportedGLSLVersion = GLSLES3;
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#else
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#ifdef __APPLE__
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glewExperimental = 1;
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@ -13,7 +13,6 @@ enum GLSL_VERSION {
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GLSL_130,
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GLSL_140,
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GLSL_150, // and above
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GLSLES2,
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GLSLES3
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};
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@ -16,14 +16,11 @@ SamplerCache::SamplerCache()
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SamplerCache::~SamplerCache()
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{
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if (!DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA))
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Clear();
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Clear();
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}
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void SamplerCache::SetSamplerState(int stage, const TexMode0& tm0, const TexMode1& tm1)
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{
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if (DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA))
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return;
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// TODO: can this go somewhere else?
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if (m_last_max_anisotropy != g_ActiveConfig.iMaxAnisotropy)
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{
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@ -134,24 +134,6 @@ void VertexManager::Draw(u32 stride)
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glDrawRangeElementsBaseVertex(GL_POINTS, 0, max_index, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2], (GLint)s_baseVertex);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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}
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else if (DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA))
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{
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if (triangle_index_size > 0)
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{
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glDrawElements(triangle_mode, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0]);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (line_index_size > 0)
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{
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glDrawElements(GL_LINES, line_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[1]);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (point_index_size > 0)
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{
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glDrawElements(GL_POINTS, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2]);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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} else {
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if (triangle_index_size > 0)
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{
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Reference in New Issue
Block a user