[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U

This commit is contained in:
Ryan Houdek
2013-11-24 15:49:23 -06:00
parent d410fe7c96
commit f292819ff5
10 changed files with 42 additions and 165 deletions

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@ -39,8 +39,6 @@ namespace DriverDetails
{VENDOR_MESA, DRIVER_I965, BUG_BROKENUBO, 900, 920, true},
{VENDOR_ATI, DRIVER_ATI, BUG_BROKENHACKEDBUFFER, -1.0, -1.0, true},
{VENDOR_MESA, DRIVER_NOUVEAU, BUG_BROKENHACKEDBUFFER, -1.0, -1.0, true},
{VENDOR_TEGRA, DRIVER_NVIDIA, BUG_ISTEGRA, -1.0, -1.0, true},
{VENDOR_IMGTEC, DRIVER_IMGTEC, BUG_ISPOWERVR, -1.0, -1.0, true},
};
std::map<Bug, BugInfo> m_bugs;

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@ -116,20 +116,6 @@ namespace DriverDetails
// Drawing on screen text causes the whole screen to swizzle in a terrible fashion
// Clearing the framebuffer causes one to never see a frame.
BUG_BROKENSWAP,
// Bug: Running on a Tegra 4 device
// Affected devices: Nvidia Tegra
// Started Version: 4
// Ended Version: 5
// Tegra 4 hardware limitations don't allow it to support OpenGL ES 3
// This is fixed in Tegra 5
BUG_ISTEGRA,
// Bug: Running on a PowerVR5 device
// Affected devices: PowerVR54x
// Started Version: 540
// Ended Version: 6xxx
// PowerVR 5 hardware limitations don't allow it to support OpenGL ES 3
// This is fixed in PowerVR6
BUG_ISPOWERVR,
// Bug: glBufferSubData/glMapBufferRange stalls + OOM
// Affected devices: Adreno a3xx/Mali-t6xx
// Started Version: -1