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[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
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@ -116,20 +116,6 @@ namespace DriverDetails
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// Drawing on screen text causes the whole screen to swizzle in a terrible fashion
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// Clearing the framebuffer causes one to never see a frame.
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BUG_BROKENSWAP,
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// Bug: Running on a Tegra 4 device
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// Affected devices: Nvidia Tegra
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// Started Version: 4
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// Ended Version: 5
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// Tegra 4 hardware limitations don't allow it to support OpenGL ES 3
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// This is fixed in Tegra 5
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BUG_ISTEGRA,
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// Bug: Running on a PowerVR5 device
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// Affected devices: PowerVR54x
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// Started Version: 540
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// Ended Version: 6xxx
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// PowerVR 5 hardware limitations don't allow it to support OpenGL ES 3
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// This is fixed in PowerVR6
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BUG_ISPOWERVR,
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// Bug: glBufferSubData/glMapBufferRange stalls + OOM
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// Affected devices: Adreno a3xx/Mali-t6xx
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// Started Version: -1
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