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VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being in an inconsistent state been an issue in the video backend renderers with regards to tripping up other developers. Global (ugh) resources are put into a unique_ptr and will always have a well-defined state of being - null or not null
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@ -2,6 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <memory>
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#include "Common/GL/GLInterfaceBase.h"
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#ifdef ANDROID
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@ -20,19 +22,19 @@
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#error Platform doesnt have a GLInterface
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#endif
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cInterfaceBase* HostGL_CreateGLInterface()
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std::unique_ptr<cInterfaceBase> HostGL_CreateGLInterface()
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{
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#ifdef ANDROID
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return new cInterfaceEGLAndroid;
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return std::make_unique<cInterfaceEGLAndroid>();
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#elif defined(__APPLE__)
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return new cInterfaceAGL;
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return std::make_unique<cInterfaceAGL>();
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#elif defined(_WIN32)
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return new cInterfaceWGL;
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return std::make_unique<cInterfaceWGL>();
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#elif defined(HAVE_X11) && HAVE_X11
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#if defined(USE_EGL) && USE_EGL
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return new cInterfaceEGLX11;
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return std::make_unique<cInterfaceEGLX11>();
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#else
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return new cInterfaceGLX;
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return std::make_unique<cInterfaceGLX>();
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#endif
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#else
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return nullptr;
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