VideoBackends: Simplify initialization and deinitialization of resources

Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
This commit is contained in:
Lioncash
2015-12-20 21:49:49 -05:00
parent 1fbab188ad
commit f295182833
25 changed files with 104 additions and 86 deletions

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/D3DState.h"
@ -21,7 +23,7 @@
namespace DX11
{
static TextureEncoder* g_encoder = nullptr;
static std::unique_ptr<TextureEncoder> g_encoder;
const size_t MAX_COPY_BUFFERS = 32;
ID3D11Buffer* efbcopycbuf[MAX_COPY_BUFFERS] = { 0 };
@ -377,7 +379,7 @@ ID3D11PixelShader *GetConvertShader(const char* Type)
TextureCache::TextureCache()
{
// FIXME: Is it safe here?
g_encoder = new PSTextureEncoder;
g_encoder = std::make_unique<PSTextureEncoder>();
g_encoder->Init();
palette_buf = nullptr;
@ -407,8 +409,7 @@ TextureCache::~TextureCache()
SAFE_RELEASE(efbcopycbuf[k]);
g_encoder->Shutdown();
delete g_encoder;
g_encoder = nullptr;
g_encoder.reset();
SAFE_RELEASE(palette_buf);
SAFE_RELEASE(palette_buf_srv);

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@ -129,11 +129,11 @@ void VertexManager::Draw(u32 stride)
{
case PRIMITIVE_POINTS:
D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
((DX11::Renderer*)g_renderer)->ApplyCullDisable();
static_cast<Renderer*>(g_renderer.get())->ApplyCullDisable();
break;
case PRIMITIVE_LINES:
D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
((DX11::Renderer*)g_renderer)->ApplyCullDisable();
static_cast<Renderer*>(g_renderer.get())->ApplyCullDisable();
break;
case PRIMITIVE_TRIANGLES:
D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
@ -146,7 +146,7 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls);
if (current_primitive_type != PRIMITIVE_TRIANGLES)
((DX11::Renderer*)g_renderer)->RestoreCull();
static_cast<Renderer*>(g_renderer.get())->RestoreCull();
}
void VertexManager::vFlush(bool useDstAlpha)

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@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include <string>
#include "Common/FileUtil.h"
@ -176,10 +177,10 @@ bool VideoBackend::Initialize(void *window_handle)
void VideoBackend::Video_Prepare()
{
// internal interfaces
g_renderer = new Renderer(m_window_handle);
g_texture_cache = new TextureCache;
g_vertex_manager = new VertexManager;
g_perf_query = new PerfQuery;
g_renderer = std::make_unique<Renderer>(m_window_handle);
g_texture_cache = std::make_unique<TextureCache>();
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = std::make_unique<PerfQuery>();
VertexShaderCache::Init();
PixelShaderCache::Init();
GeometryShaderCache::Init();
@ -225,14 +226,10 @@ void VideoBackend::Shutdown()
GeometryShaderCache::Shutdown();
BBox::Shutdown();
delete g_perf_query;
delete g_vertex_manager;
delete g_texture_cache;
delete g_renderer;
g_renderer = nullptr;
g_texture_cache = nullptr;
g_vertex_manager = nullptr;
g_perf_query = nullptr;
g_perf_query.reset();
g_vertex_manager.reset();
g_texture_cache.reset();
g_renderer.reset();
}
}

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@ -55,7 +55,7 @@ GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& _vtx_decl)
if (vertex_stride & 3)
PanicAlert("Uneven vertex stride: %i", vertex_stride);
VertexManager *vm = (OGL::VertexManager*)g_vertex_manager;
VertexManager* const vm = static_cast<VertexManager*>(g_vertex_manager.get());
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include "Common/GL/GLInterfaceBase.h"
#include "Common/GL/GLUtil.h"
@ -10,15 +12,16 @@
namespace OGL
{
PerfQueryBase* GetPerfQuery()
std::unique_ptr<PerfQueryBase> GetPerfQuery()
{
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 &&
GLExtensions::Supports("GL_NV_occlusion_query_samples"))
return new PerfQueryGLESNV();
else if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
return new PerfQueryGL(GL_ANY_SAMPLES_PASSED);
else
return new PerfQueryGL(GL_SAMPLES_PASSED);
return std::make_unique<PerfQueryGLESNV>();
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
return std::make_unique<PerfQueryGL>(GL_ANY_SAMPLES_PASSED);
return std::make_unique<PerfQueryGL>(GL_SAMPLES_PASSED);
}
PerfQuery::PerfQuery()

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@ -13,7 +13,7 @@
namespace OGL
{
PerfQueryBase* GetPerfQuery();
std::unique_ptr<PerfQueryBase> GetPerfQuery();
class PerfQuery : public PerfQueryBase
{

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@ -1599,7 +1599,7 @@ void Renderer::RestoreAPIState()
SetLogicOpMode();
SetViewport();
VertexManager *vm = (OGL::VertexManager*)g_vertex_manager;
const VertexManager* const vm = static_cast<VertexManager*>(g_vertex_manager.get());
glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
if (vm->m_last_vao)
glBindVertexArray(vm->m_last_vao);

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include "Common/GL/GLInterfaceBase.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoCommon/DriverDetails.h"
@ -10,7 +12,7 @@
namespace OGL
{
SamplerCache *g_sampler_cache;
std::unique_ptr<SamplerCache> g_sampler_cache;
SamplerCache::SamplerCache()
: m_last_max_anisotropy()

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@ -5,6 +5,7 @@
#pragma once
#include <map>
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/NonCopyable.h"
@ -80,6 +81,6 @@ private:
u32 m_sampler_id[2];
};
extern SamplerCache *g_sampler_cache;
extern std::unique_ptr<SamplerCache> g_sampler_cache;
}

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@ -19,6 +19,8 @@ class TextureCache : public TextureCacheBase
{
public:
TextureCache();
~TextureCache();
static void DisableStage(unsigned int stage);
static void SetStage();
@ -49,8 +51,6 @@ private:
bool Save(const std::string& filename, unsigned int level) override;
};
~TextureCache();
TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override;

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@ -137,7 +137,7 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls);
if (current_primitive_type != PRIMITIVE_TRIANGLES)
((OGL::Renderer*)g_renderer)->SetGenerationMode();
static_cast<Renderer*>(g_renderer.get())->SetGenerationMode();
}
void VertexManager::vFlush(bool useDstAlpha)

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@ -38,6 +38,7 @@ Make AA apply instantly during gameplay if possible
#include <algorithm>
#include <cstdarg>
#include <memory>
#include "Common/Atomic.h"
#include "Common/CommonPaths.h"
@ -182,13 +183,13 @@ void VideoBackend::Video_Prepare()
{
GLInterface->MakeCurrent();
g_renderer = new Renderer;
g_renderer = std::make_unique<Renderer>();
CommandProcessor::Init();
PixelEngine::Init();
BPInit();
g_vertex_manager = new VertexManager;
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = GetPerfQuery();
Fifo_Init(); // must be done before OpcodeDecoder_Init()
OpcodeDecoder_Init();
@ -197,8 +198,8 @@ void VideoBackend::Video_Prepare()
PixelShaderManager::Init();
GeometryShaderManager::Init();
ProgramShaderCache::Init();
g_texture_cache = new TextureCache();
g_sampler_cache = new SamplerCache();
g_texture_cache = std::make_unique<TextureCache>();
g_sampler_cache = std::make_unique<SamplerCache>();
Renderer::Init();
VertexLoaderManager::Init();
TextureConverter::Init();
@ -216,39 +217,35 @@ void VideoBackend::Shutdown()
OSD::DoCallbacks(OSD::OSD_SHUTDOWN);
GLInterface->Shutdown();
delete GLInterface;
GLInterface = nullptr;
GLInterface.reset();
}
void VideoBackend::Video_Cleanup()
{
if (g_renderer)
{
Fifo_Shutdown();
if (!g_renderer)
return;
// The following calls are NOT Thread Safe
// And need to be called from the video thread
Renderer::Shutdown();
BoundingBox::Shutdown();
TextureConverter::Shutdown();
VertexLoaderManager::Shutdown();
delete g_sampler_cache;
g_sampler_cache = nullptr;
delete g_texture_cache;
g_texture_cache = nullptr;
ProgramShaderCache::Shutdown();
VertexShaderManager::Shutdown();
PixelShaderManager::Shutdown();
GeometryShaderManager::Shutdown();
delete g_perf_query;
g_perf_query = nullptr;
delete g_vertex_manager;
g_vertex_manager = nullptr;
OpcodeDecoder_Shutdown();
delete g_renderer;
g_renderer = nullptr;
GLInterface->ClearCurrent();
}
Fifo_Shutdown();
// The following calls are NOT Thread Safe
// And need to be called from the video thread
Renderer::Shutdown();
BoundingBox::Shutdown();
TextureConverter::Shutdown();
VertexLoaderManager::Shutdown();
g_sampler_cache.reset();
g_texture_cache.reset();
ProgramShaderCache::Shutdown();
VertexShaderManager::Shutdown();
PixelShaderManager::Shutdown();
GeometryShaderManager::Shutdown();
g_perf_query.reset();
g_vertex_manager.reset();
OpcodeDecoder_Shutdown();
g_renderer.reset();
GLInterface->ClearCurrent();
}
}

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include "Common/GL/GLInterfaceBase.h"
#include "Common/GL/GLUtil.h"
#include "Common/Logging/Log.h"
@ -25,10 +27,9 @@ void SWOGLWindow::Init(void *window_handle)
void SWOGLWindow::Shutdown()
{
GLInterface->Shutdown();
delete GLInterface;
GLInterface = nullptr;
GLInterface.reset();
SWOGLWindow::s_instance.release();
s_instance.reset();
}
void SWOGLWindow::Prepare()