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FrameAdvance: Fix continuous frame advancing while the debug UI is open. Blocks signals from being spammed to update the UI.
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@ -120,6 +120,9 @@ public:
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bool IsUSBKeyboardConnected() const;
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void SetUSBKeyboardConnected(bool connected);
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void SetIsContinuouslyFrameStepping(bool is_stepping);
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bool GetIsContinuouslyFrameStepping() const;
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// Graphics
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Config::ShowCursor GetCursorVisibility() const;
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bool GetLockCursor() const;
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@ -228,6 +231,8 @@ private:
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Settings();
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bool m_batch = false;
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std::atomic<bool> m_continuously_frame_stepping = false;
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std::shared_ptr<NetPlay::NetPlayClient> m_client;
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std::shared_ptr<NetPlay::NetPlayServer> m_server;
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ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
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