OGL: Fix binding error on shutdown

This was occurring if the imgui vertex format was bound on shutdown,
which is destroyed before the vertex buffers
This commit is contained in:
Stenzek
2019-03-05 23:02:40 +10:00
parent 9577d0641b
commit f2a594fad5
3 changed files with 8 additions and 0 deletions

View File

@ -80,6 +80,7 @@ GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& vtx_decl)
GLVertexFormat::~GLVertexFormat()
{
ProgramShaderCache::InvalidateVertexFormatIfBound(VAO);
glDeleteVertexArrays(1, &VAO);
}
} // namespace OGL