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D3D12: Fix rare case where command list was executed with open queries
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@ -57,6 +57,12 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
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PartialFlush(do_resolve, blocking);
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}
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// Ensure all state is applied before beginning the query.
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// This is because we can't leave a query open when submitting a command list, and the draw
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// call itself may need to execute a command list if we run out of descriptors. Note that
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// this assumes that the caller has bound all required state prior to enabling the query.
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Renderer::GetInstance()->ApplyState();
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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ActiveQuery& entry = m_query_buffer[m_query_next_pos];
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