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Don't build Vulkan video backend on macOS
There's no official implementation of the Vulkan API, and Dolphin currently isn't set-up to work with the single, commercially-available third-party implementation.
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@ -15,7 +15,9 @@
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#include "VideoBackends/Null/VideoBackend.h"
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#include "VideoBackends/OGL/VideoBackend.h"
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#include "VideoBackends/Software/VideoBackend.h"
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#ifndef __APPLE__
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#include "VideoBackends/Vulkan/VideoBackend.h"
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#endif
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#include "VideoCommon/VideoBackendBase.h"
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@ -49,7 +51,9 @@ void VideoBackendBase::PopulateList()
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g_available_video_backends.push_back(std::make_unique<DX12::VideoBackend>());
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}
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#endif
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#ifndef __APPLE__
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g_available_video_backends.push_back(std::make_unique<Vulkan::VideoBackend>());
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#endif
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g_available_video_backends.push_back(std::make_unique<SW::VideoSoftware>());
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g_available_video_backends.push_back(std::make_unique<Null::VideoBackend>());
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