DolphinQt: add widget in game properties to list the various graphics mods available

This commit is contained in:
iwubcode
2022-03-02 00:38:00 -06:00
parent 1480b78f64
commit f3054aa99f
5 changed files with 348 additions and 0 deletions

View File

@ -17,12 +17,14 @@
#include "DolphinQt/Config/FilesystemWidget.h"
#include "DolphinQt/Config/GameConfigWidget.h"
#include "DolphinQt/Config/GeckoCodeWidget.h"
#include "DolphinQt/Config/GraphicsModListWidget.h"
#include "DolphinQt/Config/InfoWidget.h"
#include "DolphinQt/Config/PatchesWidget.h"
#include "DolphinQt/Config/VerifyWidget.h"
#include "DolphinQt/QtUtils/WrapInScrollArea.h"
#include "UICommon/GameFile.h"
#include "VideoCommon/VideoConfig.h"
PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& game)
: QDialog(parent)
@ -43,6 +45,7 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& ga
new GeckoCodeWidget(game.GetGameID(), game.GetGameTDBID(), game.GetRevision());
PatchesWidget* patches = new PatchesWidget(game);
GameConfigWidget* game_config = new GameConfigWidget(game);
GraphicsModListWidget* graphics_mod_list = new GraphicsModListWidget(game);
connect(gecko, &GeckoCodeWidget::OpenGeneralSettings, this,
&PropertiesDialog::OpenGeneralSettings);
@ -57,6 +60,8 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& ga
tab_widget->addTab(GetWrappedWidget(ar, this, padding_width, padding_height), tr("AR Codes"));
tab_widget->addTab(GetWrappedWidget(gecko, this, padding_width, padding_height),
tr("Gecko Codes"));
tab_widget->addTab(GetWrappedWidget(graphics_mod_list, this, padding_width, padding_height),
tr("Graphics Mods"));
tab_widget->addTab(GetWrappedWidget(info, this, padding_width, padding_height), tr("Info"));
if (game.GetPlatform() != DiscIO::Platform::ELFOrDOL)
@ -82,6 +87,8 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& ga
QDialogButtonBox* close_box = new QDialogButtonBox(QDialogButtonBox::Close);
connect(close_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
connect(close_box, &QDialogButtonBox::rejected, graphics_mod_list,
&GraphicsModListWidget::SaveToDisk);
layout->addWidget(close_box);