diff --git a/Source/Core/Core/Core.cpp b/Source/Core/Core/Core.cpp index 4756659b36..e345c955c0 100644 --- a/Source/Core/Core/Core.cpp +++ b/Source/Core/Core/Core.cpp @@ -366,7 +366,7 @@ void EmuThread() { Wiimote::Initialize(s_window_handle, !s_state_filename.empty()); - // Activate wiimotes which don't have source set to "None" + // Activate Wiimotes which don't have source set to "None" for (unsigned int i = 0; i != MAX_BBMOTES; ++i) if (g_wiimote_sources[i]) GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(true); @@ -432,7 +432,7 @@ void EmuThread() // The EmuThread is thus an idle thread, which sleeps while // waiting for the program to terminate. Without this extra // thread, the video backend window hangs in single core mode - // because noone is pumping messages. + // because no one is pumping messages. Common::SetCurrentThreadName("Emuthread - Idle"); // Spawn the CPU+GPU thread diff --git a/Source/Core/Core/DSP/DSPAccelerator.cpp b/Source/Core/Core/DSP/DSPAccelerator.cpp index 4aadb23054..a76beaa6b6 100644 --- a/Source/Core/Core/DSP/DSPAccelerator.cpp +++ b/Source/Core/Core/DSP/DSPAccelerator.cpp @@ -87,7 +87,7 @@ void dsp_write_aram_d3(u16 value) // Zelda ucode writes a bunch of zeros to ARAM through d3 during // initialization. Don't know if it ever does it later, too. // Pikmin 2 Wii writes non-stop to 0x10008000-0x1000801f (non-zero values too) - // Zelda TP WII writes non-stop to 0x10000000-0x1000001f (non-zero values too) + // Zelda TP Wii writes non-stop to 0x10000000-0x1000001f (non-zero values too) u32 Address = (g_dsp.ifx_regs[DSP_ACCAH] << 16) | g_dsp.ifx_regs[DSP_ACCAL]; switch (g_dsp.ifx_regs[DSP_FORMAT]) diff --git a/Source/Core/Core/DSP/DSPIntExtOps.cpp b/Source/Core/Core/DSP/DSPIntExtOps.cpp index 6eaf541a56..9c2d2d00c3 100644 --- a/Source/Core/Core/DSP/DSPIntExtOps.cpp +++ b/Source/Core/Core/DSP/DSPIntExtOps.cpp @@ -34,7 +34,7 @@ namespace Ext inline bool IsSameMemArea(u16 a, u16 b) { - //LM: tested on WII + // LM: tested on Wii if ((a>>10)==(b>>10)) return true; else diff --git a/Source/Core/Core/DSP/Jit/DSPJitUtil.cpp b/Source/Core/Core/DSP/Jit/DSPJitUtil.cpp index 43d1fa2894..7b8956c35a 100644 --- a/Source/Core/Core/DSP/Jit/DSPJitUtil.cpp +++ b/Source/Core/Core/DSP/Jit/DSPJitUtil.cpp @@ -509,7 +509,7 @@ void DSPEmitter::decrease_addr_reg(int reg) // EAX - destination address -// ECX - Base of dram +// ECX - Base of DRAM void DSPEmitter::dmem_write(X64Reg value) { // if (saddr == 0) diff --git a/Source/Core/Core/HW/DSP.cpp b/Source/Core/Core/HW/DSP.cpp index 7c1e6fe750..124e2c92b8 100644 --- a/Source/Core/Core/HW/DSP.cpp +++ b/Source/Core/Core/HW/DSP.cpp @@ -646,7 +646,7 @@ static void Do_ARAM_DMA() // (shuffle2) I still don't believe that this hack is actually needed... :( // Maybe the Wii Sports ucode is processed incorrectly? -// (LM) It just means that DSP reads via '0xffdd' on WII can end up in EXRAM or main RAM +// (LM) It just means that DSP reads via '0xffdd' on Wii can end up in EXRAM or main RAM u8 ReadARAM(u32 _iAddress) { //NOTICE_LOG(DSPINTERFACE, "ReadARAM 0x%08x", _iAddress); @@ -666,7 +666,7 @@ u8 ReadARAM(u32 _iAddress) void WriteARAM(u8 value, u32 _uAddress) { // NOTICE_LOG(DSPINTERFACE, "WriteARAM 0x%08x", _uAddress); - // TODO: verify this on WII + // TODO: verify this on Wii g_ARAM.ptr[_uAddress & g_ARAM.mask] = value; } diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/GBA.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/GBA.cpp index 2edc0e182f..b4e5b237d3 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/GBA.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/GBA.cpp @@ -60,7 +60,7 @@ void GBAUCode::HandleMail(u32 mail) u32 pad[3]; } sec_params; - // 32 bytes from mram addr to dram @ 0 + // 32 bytes from mram addr to DRAM @ 0 for (int i = 0; i < 8; i++, mramaddr += 4) ((u32*)&sec_params)[i] = HLEMemory_Read_U32(mramaddr); diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp index e39b39bd46..a25338387b 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp @@ -66,11 +66,11 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii) INFO_LOG(DSPHLE, "CRC %08x: Zelda ucode chosen", crc); return new ZeldaUCode(dsphle, crc); - // WII CRCs + // Wii CRCs case 0xb7eb9a9c: // Wii Pikmin - PAL case 0xeaeb38cc: // Wii Pikmin 2 - PAL case 0x6c3f6f94: // Zelda TP - PAL - case 0xd643001f: // Mario Galaxy - PAL / WII DK Jungle Beat - PAL + case 0xd643001f: // Mario Galaxy - PAL / Wii DK Jungle Beat - PAL INFO_LOG(DSPHLE, "CRC %08x: Zelda Wii ucode chosen\n", crc); return new ZeldaUCode(dsphle, crc); @@ -166,12 +166,12 @@ void UCodeInterface::PrepareBootUCode(u32 mail) if (m_next_ucode.mram_size) { WARN_LOG(DSPHLE, - "Trying to boot new ucode with dram download - not implemented"); + "Trying to boot new ucode with DRAM download - not implemented"); } if (m_next_ucode.dram_size) { WARN_LOG(DSPHLE, - "Trying to boot new ucode with dram upload - not implemented"); + "Trying to boot new ucode with DRAM upload - not implemented"); } m_dsphle->SwapUCode(ector_crc); diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp index c56f5c273c..7fe2e25fbe 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp @@ -353,7 +353,7 @@ void ZeldaUCode::HandleMail_NormalVersion(u32 mail) case 0x0003: // Do nothing - continue normally return; - case 0x0001: // accepts params to either dma to iram and/or dram (used for hotbooting a new ucode) + case 0x0001: // accepts params to either DMA to iram and/or DRAM (used for hotbooting a new ucode) // TODO find a better way to protect from HLEMixer? m_upload_setup_in_progress = true; return; diff --git a/Source/Core/Core/HW/EXI_DeviceIPL.cpp b/Source/Core/Core/HW/EXI_DeviceIPL.cpp index 1bf361cc95..f67c693b4a 100644 --- a/Source/Core/Core/HW/EXI_DeviceIPL.cpp +++ b/Source/Core/Core/HW/EXI_DeviceIPL.cpp @@ -296,7 +296,7 @@ void CEXIIPL::TransferByte(u8& _uByte) case REGION_WRTC0: case REGION_WRTC1: case REGION_WRTC2: - // WII only RTC flags... afaik just the Wii menu initialize it + // Wii only RTC flags... afaik just the Wii Menu initialize it default: if ((m_uAddress >> 6) < ROM_SIZE) { diff --git a/Source/Core/Core/HW/Wiimote.cpp b/Source/Core/Core/HW/Wiimote.cpp index 14ab7dfeb1..e7636b3429 100644 --- a/Source/Core/Core/HW/Wiimote.cpp +++ b/Source/Core/Core/HW/Wiimote.cpp @@ -39,7 +39,7 @@ void Shutdown() // if plugin isn't initialized, init and load config void Initialize(void* const hwnd, bool wait) { - // add 4 wiimotes + // add 4 Wiimotes for (unsigned int i = WIIMOTE_CHAN_0; iwm); - // wiibrew: + // WiiBrew: // In every single Output Report, bit 0 (0x01) of the first byte controls the Rumble feature. m_rumble_on = sr->rumble; @@ -221,7 +221,7 @@ void Wiimote::RequestStatus(const wm_request_status* const rs) // status values *(wm_status_report*)(data + 2) = m_status; - // hybrid wiimote stuff + // hybrid Wiimote stuff if (WIIMOTE_SRC_REAL & g_wiimote_sources[m_index] && (m_extension->switch_extension <= 0)) { using namespace WiimoteReal; @@ -380,13 +380,13 @@ void Wiimote::ReadData(const wm_read_data* const rd) // ignore the 0x010000 bit address &= 0xFEFFFF; - // hybrid wiimote stuff - // relay the read data request to real-wiimote + // hybrid Wiimote stuff + // relay the read data request to real-Wiimote if (WIIMOTE_SRC_REAL & g_wiimote_sources[m_index] && ((0xA4 != (address >> 16)) || (m_extension->switch_extension <= 0))) { WiimoteReal::InterruptChannel(m_index, m_reporting_channel, ((u8*)rd) - 2, sizeof(wm_read_data) + 2); // hacky - // don't want emu-wiimote to send reply + // don't want emu-Wiimote to send reply return; } diff --git a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp index 14b619bef0..27ad5abfa2 100644 --- a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp @@ -338,17 +338,17 @@ bool Wiimote::Step() m_read_requests.pop(); } - // dont send any other reports + // don't send any other reports return true; } // check if a status report needs to be sent - // this happens on wiimote sync and when extensions are switched + // this happens on Wiimote sync and when extensions are switched if (m_extension->active_extension != m_extension->switch_extension) { RequestStatus(); - // Wiibrew: Following a connection or disconnection event on the Extension Port, + // WiiBrew: Following a connection or disconnection event on the Extension Port, // data reporting is disabled and the Data Reporting Mode must be reset before new data can arrive. // after a game receives an unrequested status report, // it expects data reports to stop until it sets the reporting mode again @@ -655,7 +655,7 @@ void Wiimote::Update() if (rptf.ext) GetExtData(data + rptf.ext); - // hybrid wiimote stuff (for now, it's not supported while recording) + // hybrid Wiimote stuff (for now, it's not supported while recording) if (WIIMOTE_SRC_HYBRID == g_wiimote_sources[m_index] && !Movie::IsRecordingInput()) { using namespace WiimoteReal; @@ -675,7 +675,7 @@ void Wiimote::Update() { const ReportFeatures& real_rptf = reporting_mode_features[real_data[1] - WM_REPORT_CORE]; - // force same report type from real-wiimote + // force same report type from real-Wiimote if (&real_rptf != &rptf) rptf_size = 0; @@ -723,7 +723,7 @@ void Wiimote::Update() } - // copy over report from real-wiimote + // copy over report from real-Wiimote if (-1 == rptf_size) { std::copy(rpt.begin(), rpt.end(), data); @@ -760,7 +760,7 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size // Check for custom communication if (99 == _channelID) { - // wiimote disconnected + // Wiimote disconnected //PanicAlert( "Wiimote Disconnected" ); // reset eeprom/register/reporting mode diff --git a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h index 0695f62aa9..0391602655 100644 --- a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h +++ b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h @@ -169,10 +169,10 @@ private: Extension* m_extension; ControlGroup* m_options; - // WiiMote accel data + // Wiimote accel data AccelData m_accel; - // wiimote index, 0-3 + // Wiimote index, 0-3 const u8 m_index; double ir_sin, ir_cos; //for the low pass filter diff --git a/Source/Core/Core/HW/WiimoteReal/IONix.cpp b/Source/Core/Core/HW/WiimoteReal/IONix.cpp index d287121385..8e877c199a 100644 --- a/Source/Core/Core/HW/WiimoteReal/IONix.cpp +++ b/Source/Core/Core/HW/WiimoteReal/IONix.cpp @@ -40,7 +40,7 @@ WiimoteScanner::WiimoteScanner() , device_id(-1) , device_sock(-1) { - // Get the id of the first bluetooth device. + // Get the id of the first Bluetooth device. device_id = hci_get_route(nullptr); if (device_id < 0) { @@ -52,7 +52,7 @@ WiimoteScanner::WiimoteScanner() device_sock = hci_open_dev(device_id); if (device_sock < 0) { - ERROR_LOG(WIIMOTE, "Unable to open bluetooth."); + ERROR_LOG(WIIMOTE, "Unable to open Bluetooth."); return; } } @@ -81,15 +81,15 @@ void WiimoteScanner::FindWiimotes(std::vector & found_wiimotes, Wiimot auto* scan_infos_ptr = scan_infos; found_board = nullptr; - // Scan for bluetooth devices + // Scan for Bluetooth devices int const found_devices = hci_inquiry(device_id, wait_len, max_infos, nullptr, &scan_infos_ptr, IREQ_CACHE_FLUSH); if (found_devices < 0) { - ERROR_LOG(WIIMOTE, "Error searching for bluetooth devices."); + ERROR_LOG(WIIMOTE, "Error searching for Bluetooth devices."); return; } - DEBUG_LOG(WIIMOTE, "Found %i bluetooth device(s).", found_devices); + DEBUG_LOG(WIIMOTE, "Found %i Bluetooth device(s).", found_devices); // Display discovered devices for (int i = 0; i < found_devices; ++i) @@ -111,7 +111,7 @@ void WiimoteScanner::FindWiimotes(std::vector & found_wiimotes, Wiimot // TODO: do this - // Determine if this wiimote has already been found. + // Determine if this Wiimote has already been found. //for (int j = 0; j < MAX_WIIMOTES && new_wiimote; ++j) //{ // if (wm[j] && bacmp(&scan_infos[i].bdaddr,&wm[j]->bdaddr) == 0) @@ -133,7 +133,7 @@ void WiimoteScanner::FindWiimotes(std::vector & found_wiimotes, Wiimot else { found_wiimotes.push_back(wm); - NOTICE_LOG(WIIMOTE, "Found wiimote (%s).", bdaddr_str); + NOTICE_LOG(WIIMOTE, "Found Wiimote (%s).", bdaddr_str); } } } @@ -163,7 +163,7 @@ WiimoteLinux::~WiimoteLinux() close(m_wakeup_pipe_r); } -// Connect to a wiimote with a known address. +// Connect to a Wiimote with a known address. bool WiimoteLinux::ConnectInternal() { sockaddr_l2 addr = {}; @@ -176,7 +176,7 @@ bool WiimoteLinux::ConnectInternal() if ((m_cmd_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP)) == -1 || connect(m_cmd_sock, (sockaddr*)&addr, sizeof(addr)) < 0) { - WARN_LOG(WIIMOTE, "Unable to open output socket to wiimote: %s", strerror(errno)); + WARN_LOG(WIIMOTE, "Unable to open output socket to Wiimote: %s", strerror(errno)); close(m_cmd_sock); m_cmd_sock = -1; return false; @@ -187,7 +187,7 @@ bool WiimoteLinux::ConnectInternal() if ((m_int_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP)) == -1 || connect(m_int_sock, (sockaddr*)&addr, sizeof(addr)) < 0) { - WARN_LOG(WIIMOTE, "Unable to open input socket from wiimote: %s", strerror(errno)); + WARN_LOG(WIIMOTE, "Unable to open input socket from Wiimote: %s", strerror(errno)); close(m_int_sock); close(m_cmd_sock); m_int_sock = m_cmd_sock = -1; @@ -234,7 +234,7 @@ int WiimoteLinux::IORead(u8* buf) if (select(m_int_sock + 1, &fds, nullptr, nullptr, nullptr) == -1) { - ERROR_LOG(WIIMOTE, "Unable to select wiimote %i input socket.", m_index + 1); + ERROR_LOG(WIIMOTE, "Unable to select Wiimote %i input socket.", m_index + 1); return -1; } @@ -256,11 +256,11 @@ int WiimoteLinux::IORead(u8* buf) if (r == -1) { // Error reading data - ERROR_LOG(WIIMOTE, "Receiving data from wiimote %i.", m_index + 1); + ERROR_LOG(WIIMOTE, "Receiving data from Wiimote %i.", m_index + 1); if (errno == ENOTCONN) { - // This can happen if the bluetooth dongle is disconnected + // This can happen if the Bluetooth dongle is disconnected ERROR_LOG(WIIMOTE, "Bluetooth appears to be disconnected. " "Wiimote %i will be disconnected.", m_index + 1); } diff --git a/Source/Core/Core/HW/WiimoteReal/IOWin.cpp b/Source/Core/Core/HW/WiimoteReal/IOWin.cpp index 1605cfd20d..01a55aefe5 100644 --- a/Source/Core/Core/HW/WiimoteReal/IOWin.cpp +++ b/Source/Core/Core/HW/WiimoteReal/IOWin.cpp @@ -176,7 +176,7 @@ inline void init_lib() if (!load_hid() || !load_bthprops()) { NOTICE_LOG(WIIMOTE, - "Failed to load bluetooth support libraries, wiimotes will not function"); + "Failed to load Bluetooth support libraries, Wiimotes will not function"); return; } @@ -202,11 +202,11 @@ protected: int IOWrite(u8 const* buf, size_t len) override; private: - std::basic_string m_devicepath; // Unique wiimote reference + std::basic_string m_devicepath; // Unique Wiimote reference HANDLE m_dev_handle; // HID handle OVERLAPPED m_hid_overlap_read; // Overlap handles OVERLAPPED m_hid_overlap_write; - enum win_bt_stack_t m_stack; // Type of bluetooth stack to use + enum win_bt_stack_t m_stack; // Type of Bluetooth stack to use }; int _IOWrite(HANDLE &dev_handle, OVERLAPPED &hid_overlap_write, enum win_bt_stack_t &stack, const u8* buf, size_t len, DWORD* written); @@ -250,15 +250,15 @@ void WiimoteScanner::Update() }); // Some hacks that allows disconnects to be detected before connections are handled - // workaround for wiimote 1 moving to slot 2 on temporary disconnect + // workaround for Wiimote 1 moving to slot 2 on temporary disconnect if (forgot_some) SLEEP(100); } -// Find and connect wiimotes. -// Does not replace already found wiimotes even if they are disconnected. -// wm is an array of max_wiimotes wiimotes -// Returns the total number of found and connected wiimotes. +// Find and connect Wiimotes. +// Does not replace already found Wiimotes even if they are disconnected. +// wm is an array of max_wiimotes Wiimotes +// Returns the total number of found and connected Wiimotes. void WiimoteScanner::FindWiimotes(std::vector & found_wiimotes, Wiimote* & found_board) { if (!s_loaded_ok) @@ -359,7 +359,7 @@ int CheckDeviceType_Read(HANDLE &dev_handle, u8* buf, int attempts) // A convoluted way of checking if a device is a Wii Balance Board and if it is a connectible Wiimote. // Because nothing on Windows should be easy. -// (We can't seem to easily identify the bluetooth device an HID device belongs to...) +// (We can't seem to easily identify the Bluetooth device an HID device belongs to...) void WiimoteScanner::CheckDeviceType(std::basic_string &devicepath, bool &real_wiimote, bool &is_bb) { real_wiimote = false; @@ -519,7 +519,7 @@ bool WiimoteScanner::IsReady() const } } -// Connect to a wiimote with a known device path. +// Connect to a Wiimote with a known device path. bool WiimoteWindows::ConnectInternal() { if (IsConnected()) @@ -532,8 +532,8 @@ bool WiimoteWindows::ConnectInternal() auto const open_flags = FILE_SHARE_READ | FILE_SHARE_WRITE; #else - // Having no FILE_SHARE_WRITE disallows us from connecting to the same wiimote twice. - // (And disallows using wiimotes in use by other programs) + // Having no FILE_SHARE_WRITE disallows us from connecting to the same Wiimote twice. + // (And disallows using Wiimotes in use by other programs) // This is what "WiiYourself" does. // Apparently this doesn't work for everyone. It might be their fault. auto const open_flags = FILE_SHARE_READ; @@ -727,7 +727,7 @@ int _IOWrite(HANDLE &dev_handle, OVERLAPPED &hid_overlap_write, enum win_bt_stac NOTICE_LOG(WIIMOTE, "WiimoteIOWrite[MSBT_STACK_MS]: Unable to send data to the Wiimote"); } else if (err != 0x1F) // Some third-party adapters (DolphinBar) use this - // error code to signal the absence of a WiiMote + // error code to signal the absence of a Wiimote // linked to the HID device. { WARN_LOG(WIIMOTE, "IOWrite[MSBT_STACK_MS]: ERROR: %08x", err); @@ -795,7 +795,7 @@ int WiimoteWindows::IOWrite(const u8* buf, size_t len) return _IOWrite(m_dev_handle, m_hid_overlap_write, m_stack, buf, len, nullptr); } -// invokes callback for each found wiimote bluetooth device +// invokes callback for each found Wiimote Bluetooth device template void ProcessWiimotes(bool new_scan, T& callback) { diff --git a/Source/Core/Core/HW/WiimoteReal/IOdarwin.mm b/Source/Core/Core/HW/WiimoteReal/IOdarwin.mm index 9e00d946c8..5c157389ee 100644 --- a/Source/Core/Core/HW/WiimoteReal/IOdarwin.mm +++ b/Source/Core/Core/HW/WiimoteReal/IOdarwin.mm @@ -68,7 +68,7 @@ void WiimoteScanner::FindWiimotes(std::vector & found_wiimotes, Wiimot bth = [[IOBluetoothHostController alloc] init]; if ([bth addressAsString] == nil) { - WARN_LOG(WIIMOTE, "No bluetooth host controller"); + WARN_LOG(WIIMOTE, "No Bluetooth host controller"); [bth release]; return; } @@ -81,7 +81,7 @@ void WiimoteScanner::FindWiimotes(std::vector & found_wiimotes, Wiimot if ([bti start] != kIOReturnSuccess) { - ERROR_LOG(WIIMOTE, "Unable to do bluetooth discovery"); + ERROR_LOG(WIIMOTE, "Unable to do Bluetooth discovery"); [bth release]; [sbt release]; return; @@ -96,7 +96,7 @@ void WiimoteScanner::FindWiimotes(std::vector & found_wiimotes, Wiimot int found_devices = [[bti foundDevices] count]; if (found_devices) - NOTICE_LOG(WIIMOTE, "Found %i bluetooth devices", found_devices); + NOTICE_LOG(WIIMOTE, "Found %i Bluetooth devices", found_devices); en = [[bti foundDevices] objectEnumerator]; for (int i = 0; i < found_devices; i++) @@ -149,7 +149,7 @@ WiimoteDarwin::~WiimoteDarwin() DisablePowerAssertionInternal(); } -// Connect to a wiimote with a known address. +// Connect to a Wiimote with a known address. bool WiimoteDarwin::ConnectInternal() { if (IsConnected()) @@ -162,7 +162,7 @@ bool WiimoteDarwin::ConnectInternal() IOReturn ret = [m_btd openConnection]; if (ret) { - ERROR_LOG(WIIMOTE, "Unable to open Bluetooth connection to wiimote %i: %x", + ERROR_LOG(WIIMOTE, "Unable to open Bluetooth connection to Wiimote %i: %x", m_index + 1, ret); [cbt release]; return false; @@ -172,7 +172,7 @@ bool WiimoteDarwin::ConnectInternal() withPSM: kBluetoothL2CAPPSMHIDControl delegate: cbt]; if (ret) { - ERROR_LOG(WIIMOTE, "Unable to open control channel for wiimote %i: %x", + ERROR_LOG(WIIMOTE, "Unable to open control channel for Wiimote %i: %x", m_index + 1, ret); goto bad; } @@ -187,13 +187,13 @@ bool WiimoteDarwin::ConnectInternal() withPSM: kBluetoothL2CAPPSMHIDInterrupt delegate: cbt]; if (ret) { - WARN_LOG(WIIMOTE, "Unable to open interrupt channel for wiimote %i: %x", + WARN_LOG(WIIMOTE, "Unable to open interrupt channel for Wiimote %i: %x", m_index + 1, ret); goto bad; } [m_ichan retain]; - NOTICE_LOG(WIIMOTE, "Connected to wiimote %i at %s", + NOTICE_LOG(WIIMOTE, "Connected to Wiimote %i at %s", m_index + 1, [[m_btd addressString] UTF8String]); m_connected = true; @@ -210,7 +210,7 @@ bad: return false; } -// Disconnect a wiimote. +// Disconnect a Wiimote. void WiimoteDarwin::DisconnectInternal() { [m_ichan closeChannel]; @@ -226,7 +226,7 @@ void WiimoteDarwin::DisconnectInternal() if (!IsConnected()) return; - NOTICE_LOG(WIIMOTE, "Disconnecting wiimote %i", m_index + 1); + NOTICE_LOG(WIIMOTE, "Disconnecting Wiimote %i", m_index + 1); m_connected = false; } @@ -301,7 +301,7 @@ void WiimoteDarwin::DisablePowerAssertionInternal() - (void) deviceInquiryDeviceFound: (IOBluetoothDeviceInquiry *) sender device: (IOBluetoothDevice *) device { - NOTICE_LOG(WIIMOTE, "Discovered bluetooth device at %s: %s", + NOTICE_LOG(WIIMOTE, "Discovered Bluetooth device at %s: %s", [[device addressString] UTF8String], [[device name] UTF8String]); @@ -330,18 +330,18 @@ void WiimoteDarwin::DisablePowerAssertionInternal() } if (wm == nullptr) { - ERROR_LOG(WIIMOTE, "Received packet for unknown wiimote"); + ERROR_LOG(WIIMOTE, "Received packet for unknown Wiimote"); return; } if (length > MAX_PAYLOAD) { - WARN_LOG(WIIMOTE, "Dropping packet for wiimote %i, too large", + WARN_LOG(WIIMOTE, "Dropping packet for Wiimote %i, too large", wm->m_index + 1); return; } if (wm->m_inputlen != -1) { - WARN_LOG(WIIMOTE, "Dropping packet for wiimote %i, queue full", + WARN_LOG(WIIMOTE, "Dropping packet for Wiimote %i, queue full", wm->m_index + 1); return; } @@ -369,11 +369,11 @@ void WiimoteDarwin::DisablePowerAssertionInternal() } if (wm == nullptr) { - ERROR_LOG(WIIMOTE, "Channel for unknown wiimote was closed"); + ERROR_LOG(WIIMOTE, "Channel for unknown Wiimote was closed"); return; } - WARN_LOG(WIIMOTE, "Lost channel to wiimote %i", wm->m_index + 1); + WARN_LOG(WIIMOTE, "Lost channel to Wiimote %i", wm->m_index + 1); wm->DisconnectInternal(); } diff --git a/Source/Core/Core/HW/WiimoteReal/WiimoteReal.h b/Source/Core/Core/HW/WiimoteReal/WiimoteReal.h index b7edb53d72..42c4743591 100644 --- a/Source/Core/Core/HW/WiimoteReal/WiimoteReal.h +++ b/Source/Core/Core/HW/WiimoteReal/WiimoteReal.h @@ -53,7 +53,7 @@ public: // connecting and disconnecting from physical devices // (using address inserted by FindWiimotes) - // these are called from the wiimote's thread. + // these are called from the Wiimote's thread. virtual bool ConnectInternal() = 0; virtual void DisconnectInternal() = 0; @@ -124,7 +124,7 @@ public: void FindWiimotes(std::vector&, Wiimote*&); - // function called when not looking for more wiimotes + // function called when not looking for more Wiimotes void Update(); private: diff --git a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp index b769dc3626..3a3abd01dd 100644 --- a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp +++ b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp @@ -81,8 +81,8 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305::CWII_IPC_HLE_Device_usb_oh1_57e_305(u32 _De i++; } - // save now so that when games load sysconf file it includes the new wiimotes - // and the correct order for connected wiimotes + // save now so that when games load sysconf file it includes the new Wiimotes + // and the correct order for connected Wiimotes if (!SConfig::GetInstance().m_SYSCONF->SetArrayData("BT.DINF", (u8*)&BT_DINF, sizeof(_conf_pads)) || !SConfig::GetInstance().m_SYSCONF->Save()) PanicAlertT("Failed to write BT.DINF to SYSCONF"); } @@ -441,7 +441,7 @@ u32 CWII_IPC_HLE_Device_usb_oh1_57e_305::Update() packet_transferred = true; } - // We wait for ScanEnable to be sent from the bt stack through HCI_CMD_WRITE_SCAN_ENABLE + // We wait for ScanEnable to be sent from the Bluetooth stack through HCI_CMD_WRITE_SCAN_ENABLE // before we initiate the connection. // // FiRES: TODO find a better way to do this @@ -1857,8 +1857,8 @@ CWII_IPC_HLE_WiiMote* CWII_IPC_HLE_Device_usb_oh1_57e_305::AccessWiiMote(u16 _Co return &wiimote; } - ERROR_LOG(WII_IPC_WIIMOTE, "Can't find WiiMote by connection handle %02x", _ConnectionHandle); - PanicAlertT("Can't find WiiMote by connection handle %02x", _ConnectionHandle); + ERROR_LOG(WII_IPC_WIIMOTE, "Can't find Wiimote by connection handle %02x", _ConnectionHandle); + PanicAlertT("Can't find Wiimote by connection handle %02x", _ConnectionHandle); return nullptr; } diff --git a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.h b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.h index 9c351e617e..7bbc03d088 100644 --- a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.h +++ b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.h @@ -42,7 +42,7 @@ struct SQueuedEvent // Important to remember that this class is for /dev/usb/oh1/57e/305 ONLY // /dev/usb/oh1 -> internal usb bus // 57e/305 -> VendorID/ProductID of device on usb bus -// This device is ONLY the internal bluetooth module (based on BCM2045 chip) +// This device is ONLY the internal Bluetooth module (based on BCM2045 chip) class CWII_IPC_HLE_Device_usb_oh1_57e_305 : public IWII_IPC_HLE_Device { public: @@ -60,12 +60,12 @@ public: static void EnqueueReply(u32 CommandAddress); - // Send ACL data back to bt stack + // Send ACL data back to Bluetooth stack void SendACLPacket(u16 _ConnectionHandle, u8* _pData, u32 _Size); bool RemoteDisconnect(u16 _connectionHandle); -// hack for wiimote plugin +// hack for Wiimote plugin public: std::vector m_WiiMotes; CWII_IPC_HLE_WiiMote* AccessWiiMote(const bdaddr_t& _rAddr); diff --git a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_WiiMote.cpp b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_WiiMote.cpp index 66a5f042d3..067b0a1981 100644 --- a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_WiiMote.cpp +++ b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_WiiMote.cpp @@ -546,7 +546,7 @@ void CWII_IPC_HLE_WiiMote::ReceiveDisconnectionReq(u8 _Ident, u8* _pData, u32 _S // // -// We assume WiiMote is always connected +// We assume Wiimote is always connected void CWII_IPC_HLE_WiiMote::SendConnectionRequest(u16 scid, u16 psm) { // create the channel @@ -604,7 +604,7 @@ void CWII_IPC_HLE_WiiMote::SendConfigurationRequest(u16 scid, u16 MTU, u16 Flush // (shuffle2) currently we end up not appending options. this is because we don't // negotiate after trying to set MTU = 0 fails (stack will respond with // "configuration failed" msg...). This is still fine, we'll just use whatever the - // bt stack defaults to. + // Bluetooth stack defaults to. if (MTU || rChannel.MTU) { if (MTU == 0) diff --git a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_WiiMote.h b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_WiiMote.h index 8e7a10305b..fd8a98accc 100644 --- a/Source/Core/Core/IPC_HLE/WII_IPC_HLE_WiiMote.h +++ b/Source/Core/Core/IPC_HLE/WII_IPC_HLE_WiiMote.h @@ -54,7 +54,7 @@ public: void ResetChannels(); void Activate(bool ready); void ExecuteL2capCmd(u8* _pData, u32 _Size); // From CPU - void ReceiveL2capData(u16 scid, const void* _pData, u32 _Size); // From wiimote + void ReceiveL2capData(u16 scid, const void* _pData, u32 _Size); // From Wiimote int NetPlay_GetWiimoteNum(int _number); diff --git a/Source/Core/Core/IPC_HLE/hci.h b/Source/Core/Core/IPC_HLE/hci.h index 6654f71eb0..89815a027d 100644 --- a/Source/Core/Core/IPC_HLE/hci.h +++ b/Source/Core/Core/IPC_HLE/hci.h @@ -2,7 +2,7 @@ // Added some info from bluetooth.h // All packet headers have had the packet type field removed. This is because // IOS adds the packet type to the header, and strips it before returning the -// packet to the overlying bt stack. +// packet to the overlying Bluetooth stack. /* $NetBSD: hci.h,v 1.33 2009/09/11 18:35:50 plunky Exp $ */ diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp index 57866dbcff..677db50aae 100644 --- a/Source/Core/Core/NetPlayClient.cpp +++ b/Source/Core/Core/NetPlayClient.cpp @@ -213,7 +213,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet) delete[] data; // trusting server for good map value (>=0 && <4) - // add to wiimote buffer + // add to Wiimote buffer m_wiimote_buffer[(unsigned)map].Push(nw); } break; @@ -620,9 +620,9 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size) { std::lock_guard lkp(m_crit.players); - // in game mapping for this local wiimote + // in game mapping for this local Wiimote unsigned int in_game_num = LocalWiimoteToInGameWiimote(_number); - // does this local wiimote map in game? + // does this local Wiimote map in game? if (in_game_num < 4) { if (previousSize[in_game_num] == size) diff --git a/Source/Core/Core/NetPlayServer.cpp b/Source/Core/Core/NetPlayServer.cpp index d82f6d3f60..42d0081d07 100644 --- a/Source/Core/Core/NetPlayServer.cpp +++ b/Source/Core/Core/NetPlayServer.cpp @@ -416,7 +416,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player) case NP_MSG_WIIMOTE_DATA : { - // if this is wiimote data from the last game still being received, ignore it + // if this is Wiimote data from the last game still being received, ignore it if (player.current_game != m_current_game) break; diff --git a/Source/Core/DiscIO/VolumeCommon.cpp b/Source/Core/DiscIO/VolumeCommon.cpp index 235bb22b44..c7ab76777b 100644 --- a/Source/Core/DiscIO/VolumeCommon.cpp +++ b/Source/Core/DiscIO/VolumeCommon.cpp @@ -52,7 +52,7 @@ IVolume::ECountry CountrySwitch(u8 CountryCode) // NTSC case 'E': case 'N': // Japanese import to USA and other NTSC regions - case 'Z': // Prince Of Persia - The Forgotten Sands (WII) + case 'Z': // Prince of Persia - The Forgotten Sands (Wii) case 'B': // Ufouria: The Saga (Virtual Console) return IVolume::COUNTRY_USA; diff --git a/Source/Core/DolphinWX/ControllerConfigDiag.cpp b/Source/Core/DolphinWX/ControllerConfigDiag.cpp index cb9c237373..8133e2db33 100644 --- a/Source/Core/DolphinWX/ControllerConfigDiag.cpp +++ b/Source/Core/DolphinWX/ControllerConfigDiag.cpp @@ -290,8 +290,8 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateRealWiimoteSizer() wxBoxSizer* const real_wiimotes_sizer = new wxBoxSizer(wxHORIZONTAL); if (!WiimoteReal::g_wiimote_scanner.IsReady()) - real_wiimotes_group->Add(new wxStaticText(this, wxID_ANY, _("A supported bluetooth device could not be found.\n" - "You must manually connect your wiimotes.")), 0, wxALIGN_CENTER | wxALL, 5); + real_wiimotes_group->Add(new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found.\n" + "You must manually connect your Wiimotes.")), 0, wxALIGN_CENTER | wxALL, 5); wxCheckBox* const continuous_scanning = new wxCheckBox(this, wxID_ANY, _("Continuous Scanning")); continuous_scanning->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnContinuousScanning, this); diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp index 214da46b02..40bbd9b974 100644 --- a/Source/Core/DolphinWX/Frame.cpp +++ b/Source/Core/DolphinWX/Frame.cpp @@ -1190,7 +1190,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event) // On OS X, we claim all keyboard events while // emulation is running to avoid wxWidgets sounding // the system beep for unhandled key events when - // receiving pad/wiimote keypresses which take an + // receiving pad/Wiimote keypresses which take an // entirely different path through the HID subsystem. #ifndef __APPLE__ // On other platforms, we leave the key event alone @@ -1200,7 +1200,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event) #endif } - // Actually perform the wiimote connection or disconnection + // Actually perform the Wiimote connection or disconnection if (WiimoteId >= 0) { wxCommandEvent evt; diff --git a/Source/Core/DolphinWX/InputConfigDiag.h b/Source/Core/DolphinWX/InputConfigDiag.h index 4ce623fcbc..0f18ab56ce 100644 --- a/Source/Core/DolphinWX/InputConfigDiag.h +++ b/Source/Core/DolphinWX/InputConfigDiag.h @@ -9,7 +9,7 @@ #define PREVIEW_UPDATE_TIME 25 #define DEFAULT_HIGH_VALUE 100 -// might have to change this setup for wiimote +// might have to change this setup for Wiimote #define PROFILES_PATH "Profiles/" #include diff --git a/Source/Core/DolphinWX/NetWindow.cpp b/Source/Core/DolphinWX/NetWindow.cpp index 071563398f..2249bf9c2f 100644 --- a/Source/Core/DolphinWX/NetWindow.cpp +++ b/Source/Core/DolphinWX/NetWindow.cpp @@ -125,7 +125,7 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* "Netplay will only work with the following settings:\n" " - DSP Emulator Engine Must be the same on all computers!\n" " - DSP on Dedicated Thread [OFF]\n" - " - Manually set the extensions for each wiimote\n" + " - Manually set the extensions for each Wiimote\n" "\n" "All players should use the same Dolphin version and settings.\n" "All memory cards must be identical between players or disabled.\n" diff --git a/Source/DSPSpy/dsp_interface.h b/Source/DSPSpy/dsp_interface.h index c0bea15793..190b8943ac 100644 --- a/Source/DSPSpy/dsp_interface.h +++ b/Source/DSPSpy/dsp_interface.h @@ -8,7 +8,7 @@ // DSPCR bits #define DSPCR_DSPRESET 0x0800 // Reset DSP -#define DSPCR_ARDMA 0x0200 // ARAM dma in progress, if set +#define DSPCR_ARDMA 0x0200 // ARAM DMA in progress, if set #define DSPCR_DSPINTMSK 0x0100 // * interrupt mask (RW) #define DSPCR_DSPINT 0x0080 // * interrupt active (RWC) #define DSPCR_ARINTMSK 0x0040 diff --git a/Source/DSPSpy/gba.txt b/Source/DSPSpy/gba.txt index b6956b4d6e..d4f1a9c333 100644 --- a/Source/DSPSpy/gba.txt +++ b/Source/DSPSpy/gba.txt @@ -53,13 +53,13 @@ call 0x8078 lrs $AX0.L, @CMBL andi $AC0.M, #0x0fff mrr $AX0.H, $AC0.M -lri $AX1.H, #0x0000 ; DSP-dram addr +lri $AX1.H, #0x0000 ; DSP-DRAM addr lri $AX1.L, #0x0020 ; length (32 bytes = 16 words, word 9 and 10 are addr where result should DMA'd to in main mem) lri $IX3, #0x0000 ; there will be no ucode/iram upload -lri $AR0, #do_main ; return addr after dram upload +lri $AR0, #do_main ; return addr after DRAM upload jmp 0x80bc ; DRAM upload !! ; $AX0.H-$AX0.L - CPU(PPC) addr = mail & 0x0fffffff -; upload data from mainmem to DSP dram and jump to 0x41 after that +; upload data from mainmem to DSP DRAM and jump to 0x41 after that ; ucode addr 0x0041 do_main: @@ -127,7 +127,7 @@ jmp 0x80b5 ; BootUcode() halt -; does some crazy stuff with data at dram @0x3/0x5/0x6/0x7 with help of some values from drom :) +; does some crazy stuff with data at DRAM @0x3/0x5/0x6/0x7 with help of some values from drom :) ; result is @0x22,@0x23 and written back to main memory to dmem-0x08:dmem-0x09 BigCrazyFunction: ; { @@ -586,9 +586,9 @@ lri $AX1.H, #0x0020 ; DSP addr call send_back lri $AX1.L, #0x0008 ; length call send_back -lri $IX3, #0x0000 ; there will be no iram dma +lri $IX3, #0x0000 ; there will be no iram DMA call send_back -call 0x808b ; dram->CPU <<<--- important!! +call 0x808b ; DRAM->CPU <<<--- important!! call send_back ret ; } diff --git a/Source/DSPSpy/main_spy.cpp b/Source/DSPSpy/main_spy.cpp index b130c53ca0..26e18dc0a5 100644 --- a/Source/DSPSpy/main_spy.cpp +++ b/Source/DSPSpy/main_spy.cpp @@ -353,7 +353,7 @@ void handle_dsp_mail(void) } else if (mail == 0x8888dead) { - // Send memory dump (DSP dram from someone's cube?) + // Send memory dump (DSP DRAM from someone's GameCube?) // not really sure why this is important - I guess just to try to keep tests predictable u16* tmpBuf = (u16 *)MEM_VIRTUAL_TO_PHYSICAL(mem_dump); @@ -363,7 +363,7 @@ void handle_dsp_mail(void) } else if (mail == 0x8888beef) { - // Provide register base to DSP (if using dsp_base.inc, it will dma them to the correct place) + // Provide register base to DSP (if using dsp_base.inc, it will DMA them to the correct place) while (real_dsp.CheckMailTo()); real_dsp.SendMailTo((u32)dspbufP); while (real_dsp.CheckMailTo()); @@ -385,14 +385,14 @@ void handle_dsp_mail(void) // ROM dumping mails else if (mail == 0x8888c0de) { - // DSP has copied irom to its dram...send address so it can dma it back + // DSP has copied irom to its DRAM...send address so it can dma it back while (real_dsp.CheckMailTo()); real_dsp.SendMailTo((u32)dspbufP); while (real_dsp.CheckMailTo()); } else if (mail == 0x8888da7a) { - // DSP has copied coef to its dram...send address so it can dma it back + // DSP has copied coef to its DRAM...send address so it can DMA it back while (real_dsp.CheckMailTo()); real_dsp.SendMailTo((u32)&dspbufP[0x1000]); while (real_dsp.CheckMailTo()); @@ -525,7 +525,7 @@ void InitGeneral() #endif // Obtain the preferred video mode from the system - // This will correspond to the settings in the Wii menu + // This will correspond to the settings in the Wii Menu rmode = VIDEO_GetPreferredMode(nullptr); // Allocate memory for the display in the uncached region