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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -48,7 +48,7 @@ struct Statistics
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float g2proj_0, g2proj_1, g2proj_2, g2proj_3, g2proj_4, g2proj_5;
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float g2proj_6, g2proj_7, g2proj_8, g2proj_9, g2proj_10, g2proj_11, g2proj_12, g2proj_13, g2proj_14, g2proj_15;
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std::vector<TRectangle> efb_regions;
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std::vector<EFBRectangle> efb_regions;
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struct ThisFrame
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{
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