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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -30,9 +30,9 @@ void Init();
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void Shutdown();
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void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
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u32 copyfmt, bool bScaleByHalf, const TRectangle& source);
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u32 copyfmt, bool bScaleByHalf, const EFBRectangle& source);
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void EncodeToRamYUYV(GLuint srcTexture, const TRectangle& sourceRc,
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void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
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u8* destAddr, int dstWidth, int dstHeight);
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void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
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