Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2009-07-15 00:51:24 +00:00
parent 7a82ae0943
commit f338d5c44c
20 changed files with 297 additions and 307 deletions

View File

@ -18,7 +18,9 @@
#ifndef _XFB_H_
#define _XFB_H_
#include "GLUtil.h"
// write the EFB to the XFB
void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt);
void XFB_Write(u8 *xfb_in_ram, const EFBRectangle& sourceRc, u32 dstWd, u32 dstHt);
#endif // _XFB_H_