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Make DolphinWX/ mostly IWYU clean.
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@ -2,16 +2,28 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <wx/wx.h>
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#include <cstddef>
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#include <cstdio>
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#include "Core/Debugger/Debugger_SymbolMap.h"
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#include "Core/HW/Memmap.h"
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#include <wx/chartype.h>
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#include <wx/defs.h>
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#include <wx/gdicmn.h>
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#include <wx/listbase.h>
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#include <wx/listctrl.h>
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#include <wx/string.h>
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#include <wx/windowid.h>
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#include "Common/BreakPoints.h"
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#include "Common/CommonTypes.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Debugger/BreakpointView.h"
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#include "DolphinWX/Debugger/DebuggerUIUtil.h"
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class wxWindow;
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struct Symbol;
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CBreakPointView::CBreakPointView(wxWindow* parent, const wxWindowID id)
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: wxListCtrl(parent, id, wxDefaultPosition, wxDefaultSize,
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT | wxLC_SINGLE_SEL | wxLC_SORT_ASCENDING)
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