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https://github.com/dolphin-emu/dolphin.git
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Make DolphinWX/ mostly IWYU clean.
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@ -2,13 +2,29 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <cstdio>
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#include <wx/artprov.h>
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#include <wx/chartype.h>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/listbox.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/string.h>
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#include <wx/textctrl.h>
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#include <wx/thread.h>
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#include <wx/translation.h>
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#include <wx/windowid.h>
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#include <wx/aui/auibar.h>
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#include <wx/aui/auibook.h>
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#include <wx/aui/framemanager.h>
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#include "Common/Common.h"
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#include "Common/StringUtil.h"
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#include "Common/SymbolDB.h"
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#include "Core/DSP/DSPCore.h"
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#include "Core/HW/DSPLLE/DSPDebugInterface.h"
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#include "Core/HW/DSPLLE/DSPSymbols.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Debugger/CodeView.h"
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@ -16,6 +32,8 @@
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#include "DolphinWX/Debugger/DSPRegisterView.h"
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#include "DolphinWX/Debugger/MemoryView.h"
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class wxWindow;
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DSPDebuggerLLE* m_DebuggerFrame = NULL;
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BEGIN_EVENT_TABLE(DSPDebuggerLLE, wxPanel)
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