Make DolphinWX/ mostly IWYU clean.

This commit is contained in:
Pierre Bourdon
2014-02-22 23:36:30 +01:00
parent c698c07755
commit f344a43657
92 changed files with 1511 additions and 344 deletions

View File

@ -2,13 +2,29 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <fstream>
#include <iostream>
#include <sstream>
#include <cstdio>
#include <wx/artprov.h>
#include <wx/chartype.h>
#include <wx/defs.h>
#include <wx/event.h>
#include <wx/gdicmn.h>
#include <wx/listbox.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include <wx/thread.h>
#include <wx/translation.h>
#include <wx/windowid.h>
#include <wx/aui/auibar.h>
#include <wx/aui/auibook.h>
#include <wx/aui/framemanager.h>
#include "Common/Common.h"
#include "Common/StringUtil.h"
#include "Common/SymbolDB.h"
#include "Core/DSP/DSPCore.h"
#include "Core/HW/DSPLLE/DSPDebugInterface.h"
#include "Core/HW/DSPLLE/DSPSymbols.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Debugger/CodeView.h"
@ -16,6 +32,8 @@
#include "DolphinWX/Debugger/DSPRegisterView.h"
#include "DolphinWX/Debugger/MemoryView.h"
class wxWindow;
DSPDebuggerLLE* m_DebuggerFrame = NULL;
BEGIN_EVENT_TABLE(DSPDebuggerLLE, wxPanel)