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https://github.com/dolphin-emu/dolphin.git
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Make DolphinWX/ mostly IWYU clean.
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@ -2,15 +2,32 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <cstddef>
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#include <string>
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#include <wx/button.h>
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#include <wx/chartype.h>
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#include <wx/choice.h>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/msgdlg.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/string.h>
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#include <wx/textctrl.h>
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#include <wx/translation.h>
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#include <wx/validate.h>
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#include <wx/windowid.h>
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Core/ConfigManager.h"
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#include "Core/CoreParameter.h"
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#include "DolphinWX/Debugger/DebuggerPanel.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VideoConfig.h"
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class wxWindow;
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BEGIN_EVENT_TABLE(GFXDebuggerPanel, wxPanel)
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EVT_CLOSE(GFXDebuggerPanel::OnClose)
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