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https://github.com/dolphin-emu/dolphin.git
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Make DolphinWX/ mostly IWYU clean.
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@ -4,44 +4,52 @@
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#pragma once
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#include <cstddef>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <wx/artprov.h>
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#include <wx/busyinfo.h>
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#include <wx/listctrl.h>
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#include <wx/bitmap.h>
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#include <wx/chartype.h>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/frame.h>
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#include <wx/gdicmn.h>
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#include <wx/image.h>
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#include <wx/mstream.h>
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#include <wx/tooltip.h>
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#include <wx/wx.h>
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#include <wx/aui/aui.h>
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#include <wx/panel.h>
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#include <wx/string.h>
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#include <wx/toplevel.h>
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#include <wx/windowid.h>
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#include "Common/CDUtils.h"
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#include "Core/Movie.h"
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/LogConfigWindow.h"
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#include "DolphinWX/LogWindow.h"
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#include "DolphinWX/TASInputDlg.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "InputCommon/GCPadStatus.h"
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#if defined(HAVE_X11) && HAVE_X11
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#include "DolphinWX/X11Utils.h"
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#endif
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// A shortcut to access the bitmaps
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#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
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static inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
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{
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wxMemoryInputStream is(data, length);
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return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
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}
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// Class declarations
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class CGameListCtrl;
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class GameListItem;
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class CCodeWindow;
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class CLogWindow;
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class FifoPlayerDlg;
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class LogConfigWindow;
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class NetPlaySetupDiag;
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class TASInputDlg;
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class wxCheatsWindow;
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class wxAuiManager;
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class wxAuiManagerEvent;
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class wxAuiNotebook;
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class wxAuiNotebookEvent;
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class wxAuiToolBar;
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class wxAuiToolBarEvent;
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class wxListEvent;
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class wxMenuItem;
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class wxWindow;
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// The CPanel class to receive MSWWindowProc messages from the video backend.
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class CPanel : public wxPanel
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{
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