mirror of
https://github.com/dolphin-emu/dolphin.git
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Make DolphinWX/ mostly IWYU clean.
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@ -2,12 +2,60 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cctype>
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#include <cstddef>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <wx/app.h>
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#include <wx/arrstr.h>
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#include <wx/bitmap.h>
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#include <wx/button.h>
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#include <wx/chartype.h>
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#include <wx/checkbox.h>
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#include <wx/choice.h>
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#include <wx/combobox.h>
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#include <wx/control.h>
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#include <wx/dcmemory.h>
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#include <wx/defs.h>
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#include <wx/dialog.h>
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#include <wx/event.h>
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#include <wx/font.h>
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#include <wx/gdicmn.h>
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#include <wx/listbox.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/slider.h>
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#include <wx/spinctrl.h>
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#include <wx/statbmp.h>
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#include <wx/stattext.h>
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#include <wx/string.h>
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#include <wx/textctrl.h>
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#include <wx/timer.h>
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#include <wx/toplevel.h>
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#include <wx/translation.h>
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#include <wx/unichar.h>
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/MsgHandler.h"
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#include "Core/HW/Wiimote.h"
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#include "DolphinWX/InputConfigDiag.h"
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#include "DolphinWX/UDPConfigDiag.h"
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#include "DolphinWX/WxUtils.h"
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#include "InputCommon/ControllerEmu.h"
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#include "InputCommon/InputConfig.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/ExpressionParser.h"
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class UDPWrapper;
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class wxWindow;
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using namespace ciface::ExpressionParser;
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void GamepadPage::ConfigUDPWii(wxCommandEvent &event)
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