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https://github.com/dolphin-emu/dolphin.git
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Make DolphinWX/ mostly IWYU clean.
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@ -2,21 +2,43 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <cstdarg>
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#include <cstdio>
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#include <cstring>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <utility>
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#include <wx/app.h>
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#include <wx/buffer.h>
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#include <wx/chartype.h>
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#include <wx/cmdline.h>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/image.h>
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#include <wx/imagpng.h>
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#include <wx/intl.h>
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#include <wx/stdpaths.h>
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#include <wx/language.h>
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#include <wx/msgdlg.h>
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#include <wx/setup.h>
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#include <wx/string.h>
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#include <wx/thread.h>
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#include <wx/timer.h>
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#include <wx/translation.h>
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#include <wx/utils.h>
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#include <wx/window.h>
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/CPUDetect.h"
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#include "Common/ExtendedTrace.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/LogManager.h"
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#include "Common/Thread.h"
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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#include "Core/CoreParameter.h"
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#include "Core/Movie.h"
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#include "Core/HW/Wiimote.h"
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#include "DolphinWX/Frame.h"
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@ -34,6 +56,7 @@
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#ifdef _WIN32
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#include <shellapi.h>
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#include "Common/ExtendedTrace.h"
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#ifndef SM_XVIRTUALSCREEN
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#define SM_XVIRTUALSCREEN 76
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@ -54,6 +77,8 @@
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#import <AppKit/AppKit.h>
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#endif
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class wxFrame;
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// Nvidia drivers >= v302 will check if the application exports a global
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// variable named NvOptimusEnablement to know if it should run the app in high
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// performance graphics mode or using the IGP.
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