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Make DolphinWX/ mostly IWYU clean.
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@ -2,9 +2,33 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <string>
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#include <vector>
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#include <wx/arrstr.h>
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#include <wx/button.h>
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#include <wx/chartype.h>
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#include <wx/defs.h>
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#include <wx/dialog.h>
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#include <wx/event.h>
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#include <wx/gbsizer.h>
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#include <wx/gdicmn.h>
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#include <wx/radiobox.h>
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#include <wx/sizer.h>
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#include <wx/spinbutt.h>
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#include <wx/statbox.h>
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#include <wx/stattext.h>
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#include <wx/string.h>
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#include <wx/textctrl.h>
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#include <wx/translation.h>
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#include <wx/windowid.h>
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#include "Common/Common.h"
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#include "Core/PatchEngine.h"
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#include "DolphinWX/PatchAddEdit.h"
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#include "DolphinWX/WxUtils.h"
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class wxWindow;
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extern std::vector<PatchEngine::Patch> onFrame;
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BEGIN_EVENT_TABLE(CPatchAddEdit, wxDialog)
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