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OGL: Support Quad-Buffered stereoscopy.
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@ -13,7 +13,7 @@ void cInterfaceBGL::Swap()
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m_gl->SwapBuffers();
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}
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bool cInterfaceBGL::Create(void* window_handle, bool core)
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bool cInterfaceBGL::Create(void* window_handle, bool stereo, bool core)
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{
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m_window = static_cast<BWindow*>(window_handle);
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