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OGL: Support Quad-Buffered stereoscopy.
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@ -34,7 +34,7 @@ public:
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virtual void SetMode(GLInterfaceMode mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; }
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virtual GLInterfaceMode GetMode() { return s_opengl_mode; }
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virtual void* GetFuncAddress(const std::string& name) { return nullptr; }
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virtual bool Create(void* window_handle, bool core = true) { return true; }
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virtual bool Create(void* window_handle, bool stereo = false, bool core = true) { return true; }
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virtual bool Create(cInterfaceBase* main_context) { return true; }
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virtual bool MakeCurrent() { return true; }
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virtual bool ClearCurrent() { return true; }
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