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OGL: Support Quad-Buffered stereoscopy.
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@ -167,7 +167,7 @@ bool VideoBackend::Initialize(void* window_handle)
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InitInterface();
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GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
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if (!GLInterface->Create(window_handle))
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if (!GLInterface->Create(window_handle, g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER))
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return false;
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return true;
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