Merge pull request #11550 from iwubcode/set_common_samplers_count

VideoCommon: add constant value for maximum number of pixel samplers
This commit is contained in:
Scott Mansell
2023-02-13 16:05:51 +13:00
committed by GitHub
18 changed files with 62 additions and 36 deletions

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@ -4,6 +4,7 @@
#pragma once
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/Constants.h"
class GLContext;
@ -100,7 +101,7 @@ private:
std::unique_ptr<GLContext> m_main_gl_context;
std::unique_ptr<OGLFramebuffer> m_system_framebuffer;
std::array<const OGLTexture*, 8> m_bound_textures{};
std::array<const OGLTexture*, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> m_bound_textures{};
AbstractTexture* m_bound_image_texture = nullptr;
RasterizationState m_current_rasterization_state;
DepthState m_current_depth_state;

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@ -9,6 +9,7 @@
#include "Common/CommonTypes.h"
#include "Common/GL/GLUtil.h"
#include "VideoCommon/Constants.h"
#include "VideoCommon/RenderState.h"
namespace OGL
@ -35,7 +36,8 @@ private:
static void SetParameters(GLuint sampler_id, const SamplerState& params);
std::map<SamplerState, GLuint> m_cache;
std::array<std::pair<SamplerState, GLuint>, 8> m_active_samplers{};
std::array<std::pair<SamplerState, GLuint>, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS>
m_active_samplers{};
GLuint m_point_sampler;
GLuint m_linear_sampler;