Merge pull request #11550 from iwubcode/set_common_samplers_count

VideoCommon: add constant value for maximum number of pixel samplers
This commit is contained in:
Scott Mansell
2023-02-13 16:05:51 +13:00
committed by GitHub
18 changed files with 62 additions and 36 deletions

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@ -11,6 +11,7 @@
#include "Common/Thread.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/Constants.h"
namespace Vulkan
{
@ -148,14 +149,17 @@ VkDescriptorPool CommandBufferManager::CreateDescriptorPool(u32 max_descriptor_s
/*
* Worst case descriptor counts according to the descriptor layout created in ObjectCache.cpp:
* UNIFORM_BUFFER_DYNAMIC: 3
* COMBINED_IMAGE_SAMPLER: 18
* COMBINED_IMAGE_SAMPLER: NUM_UTILITY_PIXEL_SAMPLERS + NUM_COMPUTE_SHADER_SAMPLERS +
* VideoCommon::MAX_PIXEL_SHADER_SAMPLERS
* STORAGE_BUFFER: 2
* UNIFORM_TEXEL_BUFFER: 3
* STORAGE_IMAGE: 1
*/
const std::array<VkDescriptorPoolSize, 5> pool_sizes{{
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, max_descriptor_sets * 3},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, max_descriptor_sets * 18},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
max_descriptor_sets * (VideoCommon::MAX_PIXEL_SHADER_SAMPLERS + NUM_COMPUTE_SHADER_SAMPLERS +
NUM_UTILITY_PIXEL_SAMPLERS)},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, max_descriptor_sets * 2},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, max_descriptor_sets * 3},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, max_descriptor_sets * 1},

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@ -78,8 +78,8 @@ enum UNIFORM_BUFFER_DESCRIPTOR_SET_BINDING
constexpr u32 MAX_VERTEX_ATTRIBUTES = 16;
// Number of pixel shader texture slots
constexpr u32 NUM_PIXEL_SHADER_SAMPLERS = 8;
constexpr u32 NUM_COMPUTE_SHADER_SAMPLERS = 2;
constexpr u32 NUM_UTILITY_PIXEL_SAMPLERS = 8;
// Number of texel buffer binding points.
constexpr u32 NUM_COMPUTE_TEXEL_BUFFERS = 2;

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@ -21,6 +21,7 @@
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/Constants.h"
#include "VideoCommon/VideoCommon.h"
namespace Vulkan
@ -119,8 +120,8 @@ bool ObjectCache::CreateDescriptorSetLayouts()
}};
static const std::array<VkDescriptorSetLayoutBinding, 1> standard_sampler_bindings{{
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<u32>(NUM_PIXEL_SHADER_SAMPLERS),
VK_SHADER_STAGE_FRAGMENT_BIT},
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
static_cast<u32>(VideoCommon::MAX_PIXEL_SHADER_SAMPLERS), VK_SHADER_STAGE_FRAGMENT_BIT},
}};
// The dynamic veretex loader's vertex buffer must be last here, for similar reasons

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@ -13,6 +13,7 @@
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/Constants.h"
namespace Vulkan
{
@ -65,7 +66,7 @@ bool StateTracker::Initialize()
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// Initialize all samplers to point by default
for (size_t i = 0; i < NUM_PIXEL_SHADER_SAMPLERS; i++)
for (size_t i = 0; i < VideoCommon::MAX_PIXEL_SHADER_SAMPLERS; i++)
{
m_bindings.samplers[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
m_bindings.samplers[i].imageView = m_dummy_texture->GetView();
@ -498,7 +499,7 @@ void StateTracker::UpdateGXDescriptorSet()
m_gx_descriptor_sets[1],
0,
0,
static_cast<u32>(NUM_PIXEL_SHADER_SAMPLERS),
static_cast<u32>(VideoCommon::MAX_PIXEL_SHADER_SAMPLERS),
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
m_bindings.samplers.data(),
nullptr,
@ -602,7 +603,7 @@ void StateTracker::UpdateUtilityDescriptorSet()
m_utility_descriptor_sets[1],
0,
0,
NUM_PIXEL_SHADER_SAMPLERS,
NUM_UTILITY_PIXEL_SAMPLERS,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
m_bindings.samplers.data(),
nullptr,

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@ -9,6 +9,7 @@
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/Constants.h"
#include "VideoCommon/Constants.h"
namespace Vulkan
{
@ -141,7 +142,7 @@ private:
std::array<u32, NUM_UBO_DESCRIPTOR_SET_BINDINGS> gx_ubo_offsets;
VkDescriptorBufferInfo utility_ubo_binding;
u32 utility_ubo_offset;
std::array<VkDescriptorImageInfo, NUM_PIXEL_SHADER_SAMPLERS> samplers;
std::array<VkDescriptorImageInfo, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> samplers;
std::array<VkBufferView, NUM_COMPUTE_TEXEL_BUFFERS> texel_buffers;
VkDescriptorBufferInfo ssbo;
VkDescriptorBufferInfo gx_uber_vertex_ssbo;

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@ -10,6 +10,7 @@
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/Constants.h"
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/Constants.h"
namespace Vulkan
{
@ -96,6 +97,6 @@ private:
float m_backbuffer_scale;
// Keep a copy of sampler states to avoid cache lookups every draw
std::array<SamplerState, NUM_PIXEL_SHADER_SAMPLERS> m_sampler_states = {};
std::array<SamplerState, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> m_sampler_states = {};
};
} // namespace Vulkan