Merge pull request #11550 from iwubcode/set_common_samplers_count

VideoCommon: add constant value for maximum number of pixel samplers
This commit is contained in:
Scott Mansell 2023-02-13 16:05:51 +13:00 committed by GitHub
commit f37113204f
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18 changed files with 62 additions and 36 deletions

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@ -635,6 +635,7 @@
<ClInclude Include="VideoCommon\BPStructs.h" />
<ClInclude Include="VideoCommon\CommandProcessor.h" />
<ClInclude Include="VideoCommon\ConstantManager.h" />
<ClInclude Include="VideoCommon\Constants.h" />
<ClInclude Include="VideoCommon\CPMemory.h" />
<ClInclude Include="VideoCommon\CPUCull.h" />
<ClInclude Include="VideoCommon\CPUCullImpl.h" />

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@ -205,7 +205,7 @@ u32 StateManager::UnsetTexture(ID3D11ShaderResourceView* srv)
{
u32 mask = 0;
for (u32 index = 0; index < 8; ++index)
for (u32 index = 0; index < VideoCommon::MAX_PIXEL_SHADER_SAMPLERS; ++index)
{
if (m_current.textures[index] == srv)
{

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@ -12,6 +12,7 @@
#include "Common/BitField.h"
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoCommon/Constants.h"
#include "VideoCommon/RenderState.h"
namespace DX11
@ -263,8 +264,8 @@ private:
struct Resources
{
std::array<ID3D11ShaderResourceView*, 8> textures;
std::array<ID3D11SamplerState*, 8> samplers;
std::array<ID3D11ShaderResourceView*, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> textures;
std::array<ID3D11SamplerState*, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> samplers;
std::array<ID3D11Buffer*, 2> pixelConstants;
ID3D11Buffer* vertexConstants;
ID3D11Buffer* geometryConstants;

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@ -33,8 +33,7 @@ Gfx::Gfx(std::unique_ptr<SwapChain> swap_chain, float backbuffer_scale)
{
m_state.root_signature = g_dx_context->GetGXRootSignature();
// Textures must be populated with null descriptors, since we copy directly from this array.
for (u32 i = 0; i < MAX_TEXTURES; i++)
for (u32 i = 0; i < VideoCommon::MAX_PIXEL_SHADER_SAMPLERS; i++)
{
m_state.textures[i].ptr = g_dx_context->GetNullSRVDescriptor().cpu_handle.ptr;
m_state.samplers.states[i] = RenderState::GetPointSamplerState();
@ -301,7 +300,7 @@ void Gfx::UnbindTexture(const AbstractTexture* texture)
{
const auto srv_shadow_descriptor =
static_cast<const DXTexture*>(texture)->GetSRVDescriptor().cpu_handle;
for (u32 i = 0; i < MAX_TEXTURES; i++)
for (u32 i = 0; i < VideoCommon::MAX_PIXEL_SHADER_SAMPLERS; i++)
{
if (m_state.textures[i].ptr == srv_shadow_descriptor.ptr)
{
@ -666,15 +665,17 @@ void Gfx::UpdateDescriptorTables()
bool Gfx::UpdateSRVDescriptorTable()
{
static constexpr std::array<UINT, MAX_TEXTURES> src_sizes = {1, 1, 1, 1, 1, 1, 1, 1};
static constexpr std::array<UINT, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> src_sizes = {
1, 1, 1, 1, 1, 1, 1, 1};
DescriptorHandle dst_base_handle;
const UINT dst_handle_sizes = 8;
if (!g_dx_context->GetDescriptorAllocator()->Allocate(MAX_TEXTURES, &dst_base_handle))
if (!g_dx_context->GetDescriptorAllocator()->Allocate(VideoCommon::MAX_PIXEL_SHADER_SAMPLERS,
&dst_base_handle))
return false;
g_dx_context->GetDevice()->CopyDescriptors(
1, &dst_base_handle.cpu_handle, &dst_handle_sizes, MAX_TEXTURES, m_state.textures.data(),
src_sizes.data(), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
1, &dst_base_handle.cpu_handle, &dst_handle_sizes, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS,
m_state.textures.data(), src_sizes.data(), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
m_state.srv_descriptor_base = dst_base_handle.gpu_handle;
m_dirty_bits = (m_dirty_bits & ~DirtyState_Textures) | DirtyState_SRV_Descriptor;
return true;

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@ -7,6 +7,7 @@
#include "VideoBackends/D3D12/DescriptorAllocator.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/Constants.h"
namespace DX12
{
@ -96,7 +97,6 @@ protected:
void OnConfigChanged(u32 bits) override;
private:
static const u32 MAX_TEXTURES = 8;
static const u32 NUM_CONSTANT_BUFFERS = 3;
// Dirty bits
@ -158,7 +158,7 @@ private:
ID3D12RootSignature* root_signature = nullptr;
DXShader* compute_shader = nullptr;
std::array<D3D12_GPU_VIRTUAL_ADDRESS, 3> constant_buffers = {};
std::array<D3D12_CPU_DESCRIPTOR_HANDLE, MAX_TEXTURES> textures = {};
std::array<D3D12_CPU_DESCRIPTOR_HANDLE, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> textures = {};
D3D12_CPU_DESCRIPTOR_HANDLE vs_srv = {};
D3D12_CPU_DESCRIPTOR_HANDLE ps_uav = {};
SamplerStateSet samplers = {};

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@ -334,8 +334,8 @@ bool DXContext::CreateGXRootSignature()
{
// GX:
// - 3 constant buffers (bindings 0-2), 0/1 visible in PS, 2 visible in VS, 1 visible in GS.
// - 8 textures (visible in PS).
// - 8 samplers (visible in PS).
// - VideoCommon::MAX_PIXEL_SHADER_SAMPLERS textures (visible in PS).
// - VideoCommon::MAX_PIXEL_SHADER_SAMPLERS samplers (visible in PS).
// - 1 UAV (visible in PS).
std::array<D3D12_ROOT_PARAMETER, NUM_ROOT_PARAMETERS> params;
@ -344,10 +344,10 @@ bool DXContext::CreateGXRootSignature()
SetRootParamCBV(&params[param_count], 0, D3D12_SHADER_VISIBILITY_PIXEL);
param_count++;
SetRootParamTable(&params[param_count], &ranges[param_count], D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0,
8, D3D12_SHADER_VISIBILITY_PIXEL);
VideoCommon::MAX_PIXEL_SHADER_SAMPLERS, D3D12_SHADER_VISIBILITY_PIXEL);
param_count++;
SetRootParamTable(&params[param_count], &ranges[param_count], D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER,
0, 8, D3D12_SHADER_VISIBILITY_PIXEL);
0, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS, D3D12_SHADER_VISIBILITY_PIXEL);
param_count++;
SetRootParamCBV(&params[param_count], 0, D3D12_SHADER_VISIBILITY_VERTEX);
param_count++;

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@ -86,23 +86,23 @@ bool SamplerAllocator::GetGroupHandle(const SamplerStateSet& sss,
// Allocate a group of descriptors.
DescriptorHandle allocation;
if (!Allocate(SamplerStateSet::NUM_SAMPLERS_PER_GROUP, &allocation))
if (!Allocate(VideoCommon::MAX_PIXEL_SHADER_SAMPLERS, &allocation))
return false;
// Lookup sampler handles from global cache.
std::array<D3D12_CPU_DESCRIPTOR_HANDLE, SamplerStateSet::NUM_SAMPLERS_PER_GROUP> source_handles;
for (u32 i = 0; i < SamplerStateSet::NUM_SAMPLERS_PER_GROUP; i++)
std::array<D3D12_CPU_DESCRIPTOR_HANDLE, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> source_handles;
for (u32 i = 0; i < VideoCommon::MAX_PIXEL_SHADER_SAMPLERS; i++)
{
if (!g_dx_context->GetSamplerHeapManager().Lookup(sss.states[i], &source_handles[i]))
return false;
}
// Copy samplers from the sampler heap.
static constexpr std::array<UINT, SamplerStateSet::NUM_SAMPLERS_PER_GROUP> source_sizes = {
static constexpr std::array<UINT, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> source_sizes = {
{1, 1, 1, 1, 1, 1, 1, 1}};
g_dx_context->GetDevice()->CopyDescriptors(
1, &allocation.cpu_handle, &SamplerStateSet::NUM_SAMPLERS_PER_GROUP,
SamplerStateSet::NUM_SAMPLERS_PER_GROUP, source_handles.data(), source_sizes.data(),
1, &allocation.cpu_handle, &VideoCommon::MAX_PIXEL_SHADER_SAMPLERS,
VideoCommon::MAX_PIXEL_SHADER_SAMPLERS, source_handles.data(), source_sizes.data(),
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
*handle = allocation.gpu_handle;
m_sampler_map.emplace(sss, allocation.gpu_handle);

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@ -5,6 +5,7 @@
#include <map>
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoCommon/Constants.h"
namespace DX12
{
@ -34,8 +35,7 @@ protected:
struct SamplerStateSet final
{
static const u32 NUM_SAMPLERS_PER_GROUP = 8;
SamplerState states[NUM_SAMPLERS_PER_GROUP];
SamplerState states[VideoCommon::MAX_PIXEL_SHADER_SAMPLERS];
};
bool operator==(const SamplerStateSet& lhs, const SamplerStateSet& rhs);

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@ -4,6 +4,7 @@
#pragma once
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/Constants.h"
class GLContext;
@ -100,7 +101,7 @@ private:
std::unique_ptr<GLContext> m_main_gl_context;
std::unique_ptr<OGLFramebuffer> m_system_framebuffer;
std::array<const OGLTexture*, 8> m_bound_textures{};
std::array<const OGLTexture*, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> m_bound_textures{};
AbstractTexture* m_bound_image_texture = nullptr;
RasterizationState m_current_rasterization_state;
DepthState m_current_depth_state;

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@ -9,6 +9,7 @@
#include "Common/CommonTypes.h"
#include "Common/GL/GLUtil.h"
#include "VideoCommon/Constants.h"
#include "VideoCommon/RenderState.h"
namespace OGL
@ -35,7 +36,8 @@ private:
static void SetParameters(GLuint sampler_id, const SamplerState& params);
std::map<SamplerState, GLuint> m_cache;
std::array<std::pair<SamplerState, GLuint>, 8> m_active_samplers{};
std::array<std::pair<SamplerState, GLuint>, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS>
m_active_samplers{};
GLuint m_point_sampler;
GLuint m_linear_sampler;

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@ -11,6 +11,7 @@
#include "Common/Thread.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/Constants.h"
namespace Vulkan
{
@ -148,14 +149,17 @@ VkDescriptorPool CommandBufferManager::CreateDescriptorPool(u32 max_descriptor_s
/*
* Worst case descriptor counts according to the descriptor layout created in ObjectCache.cpp:
* UNIFORM_BUFFER_DYNAMIC: 3
* COMBINED_IMAGE_SAMPLER: 18
* COMBINED_IMAGE_SAMPLER: NUM_UTILITY_PIXEL_SAMPLERS + NUM_COMPUTE_SHADER_SAMPLERS +
* VideoCommon::MAX_PIXEL_SHADER_SAMPLERS
* STORAGE_BUFFER: 2
* UNIFORM_TEXEL_BUFFER: 3
* STORAGE_IMAGE: 1
*/
const std::array<VkDescriptorPoolSize, 5> pool_sizes{{
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, max_descriptor_sets * 3},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, max_descriptor_sets * 18},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
max_descriptor_sets * (VideoCommon::MAX_PIXEL_SHADER_SAMPLERS + NUM_COMPUTE_SHADER_SAMPLERS +
NUM_UTILITY_PIXEL_SAMPLERS)},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, max_descriptor_sets * 2},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, max_descriptor_sets * 3},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, max_descriptor_sets * 1},

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@ -78,8 +78,8 @@ enum UNIFORM_BUFFER_DESCRIPTOR_SET_BINDING
constexpr u32 MAX_VERTEX_ATTRIBUTES = 16;
// Number of pixel shader texture slots
constexpr u32 NUM_PIXEL_SHADER_SAMPLERS = 8;
constexpr u32 NUM_COMPUTE_SHADER_SAMPLERS = 2;
constexpr u32 NUM_UTILITY_PIXEL_SAMPLERS = 8;
// Number of texel buffer binding points.
constexpr u32 NUM_COMPUTE_TEXEL_BUFFERS = 2;

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@ -21,6 +21,7 @@
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/Constants.h"
#include "VideoCommon/VideoCommon.h"
namespace Vulkan
@ -119,8 +120,8 @@ bool ObjectCache::CreateDescriptorSetLayouts()
}};
static const std::array<VkDescriptorSetLayoutBinding, 1> standard_sampler_bindings{{
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<u32>(NUM_PIXEL_SHADER_SAMPLERS),
VK_SHADER_STAGE_FRAGMENT_BIT},
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
static_cast<u32>(VideoCommon::MAX_PIXEL_SHADER_SAMPLERS), VK_SHADER_STAGE_FRAGMENT_BIT},
}};
// The dynamic veretex loader's vertex buffer must be last here, for similar reasons

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@ -13,6 +13,7 @@
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/Constants.h"
namespace Vulkan
{
@ -65,7 +66,7 @@ bool StateTracker::Initialize()
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// Initialize all samplers to point by default
for (size_t i = 0; i < NUM_PIXEL_SHADER_SAMPLERS; i++)
for (size_t i = 0; i < VideoCommon::MAX_PIXEL_SHADER_SAMPLERS; i++)
{
m_bindings.samplers[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
m_bindings.samplers[i].imageView = m_dummy_texture->GetView();
@ -498,7 +499,7 @@ void StateTracker::UpdateGXDescriptorSet()
m_gx_descriptor_sets[1],
0,
0,
static_cast<u32>(NUM_PIXEL_SHADER_SAMPLERS),
static_cast<u32>(VideoCommon::MAX_PIXEL_SHADER_SAMPLERS),
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
m_bindings.samplers.data(),
nullptr,
@ -602,7 +603,7 @@ void StateTracker::UpdateUtilityDescriptorSet()
m_utility_descriptor_sets[1],
0,
0,
NUM_PIXEL_SHADER_SAMPLERS,
NUM_UTILITY_PIXEL_SAMPLERS,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
m_bindings.samplers.data(),
nullptr,

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@ -9,6 +9,7 @@
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/Constants.h"
#include "VideoCommon/Constants.h"
namespace Vulkan
{
@ -141,7 +142,7 @@ private:
std::array<u32, NUM_UBO_DESCRIPTOR_SET_BINDINGS> gx_ubo_offsets;
VkDescriptorBufferInfo utility_ubo_binding;
u32 utility_ubo_offset;
std::array<VkDescriptorImageInfo, NUM_PIXEL_SHADER_SAMPLERS> samplers;
std::array<VkDescriptorImageInfo, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> samplers;
std::array<VkBufferView, NUM_COMPUTE_TEXEL_BUFFERS> texel_buffers;
VkDescriptorBufferInfo ssbo;
VkDescriptorBufferInfo gx_uber_vertex_ssbo;

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@ -10,6 +10,7 @@
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/Constants.h"
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/Constants.h"
namespace Vulkan
{
@ -96,6 +97,6 @@ private:
float m_backbuffer_scale;
// Keep a copy of sampler states to avoid cache lookups every draw
std::array<SamplerState, NUM_PIXEL_SHADER_SAMPLERS> m_sampler_states = {};
std::array<SamplerState, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> m_sampler_states = {};
};
} // namespace Vulkan

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@ -23,6 +23,7 @@ add_library(videocommon
CommandProcessor.cpp
CommandProcessor.h
ConstantManager.h
Constants.h
CPMemory.cpp
CPMemory.h
CPUCull.cpp

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@ -0,0 +1,11 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
namespace VideoCommon
{
constexpr u32 MAX_PIXEL_SHADER_SAMPLERS = 8;
}