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CMake: Add option to enable/disable Vulkan video backend
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@ -35,6 +35,7 @@ option(ENABLE_ALSA "Enables ALSA sound backend" ON)
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option(ENABLE_PULSEAUDIO "Enables PulseAudio sound backend" ON)
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option(ENABLE_LLVM "Enables LLVM support, for disassembly" ON)
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option(ENABLE_TESTS "Enables building the unit tests" ON)
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option(ENABLE_VULKAN "Enables vulkan video backend" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence, show the current game on Discord" ON)
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# Maintainers: if you consider blanket disabling this for your users, please
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@ -543,6 +544,7 @@ if (_M_X86)
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add_subdirectory(Externals/Bochs_disasm)
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endif()
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add_subdirectory(Externals/cpp-optparse)
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find_package(fmt 6.0)
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if(fmt_FOUND)
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message(STATUS "Using shared fmt ${fmt_VERSION}")
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@ -551,8 +553,12 @@ else()
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message(STATUS "Using static fmt from Externals")
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add_subdirectory(Externals/fmt EXCLUDE_FROM_ALL)
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endif()
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add_subdirectory(Externals/glslang)
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add_subdirectory(Externals/imgui)
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add_subdirectory(Externals/glslang)
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if(ENABLE_VULKAN)
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add_definitions(-DUSE_VULKAN)
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endif()
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find_package(pugixml)
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if(NOT pugixml_FOUND)
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@ -563,7 +563,6 @@ PUBLIC
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videonull
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videoogl
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videosoftware
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videovulkan
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PRIVATE
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fmt::fmt
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@ -601,6 +600,10 @@ if(LIBUSB_FOUND)
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)
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endif()
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if(ENABLE_VULKAN)
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target_link_libraries(core PUBLIC videovulkan)
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endif()
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if(WIN32)
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target_sources(core PRIVATE
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HW/EXI/BBA/TAP_Win32.cpp
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@ -1,7 +1,6 @@
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add_subdirectory(OGL)
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add_subdirectory(Null)
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add_subdirectory(Software)
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add_subdirectory(Vulkan)
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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add_subdirectory(D3DCommon)
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@ -9,3 +8,6 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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add_subdirectory(D3D12)
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endif()
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if(ENABLE_VULKAN)
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add_subdirectory(Vulkan)
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endif()
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@ -225,7 +225,9 @@ const std::vector<std::unique_ptr<VideoBackendBase>>& VideoBackendBase::GetAvail
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backends.push_back(std::make_unique<DX11::VideoBackend>());
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backends.push_back(std::make_unique<DX12::VideoBackend>());
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#endif
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#ifdef USE_VULKAN
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backends.push_back(std::make_unique<Vulkan::VideoBackend>());
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#endif
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#ifdef HAS_OPENGL
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backends.push_back(std::make_unique<SW::VideoSoftware>());
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#endif
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