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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Small DSP HLE update. Some AX Wii games now play noise (Top Spin 3, Wario Land).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1122 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -35,6 +35,12 @@
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// ------------------------------------------------------------------
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// Externals
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// -----------
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extern bool gSSBM;
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extern bool gSSBMremedy1;
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extern bool gSSBMremedy2;
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extern bool gSequenced;
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extern bool gVolume;
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extern bool gReset;
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extern u32 gLastBlock;
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extern std::string gpName;
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extern CDebugger* m_frame;
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@ -262,7 +268,7 @@ void DoVoiceHacks(AXParamBlock &pb)
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// ------------
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if (
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(sampleEnd > 0x10000000 || loopPos > 0x10000000)
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&& m_frame->gSSBMremedy1
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&& gSSBMremedy1
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)
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{
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pb.running = 0;
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@ -301,7 +307,7 @@ void DoVoiceHacks(AXParamBlock &pb)
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&& pb.mixer_control == 0 // only use this in SSBM
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&& m_frame->gSSBMremedy2 // let us turn this fix on and off
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&& gSSBMremedy2 // let us turn this fix on and off
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)
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{
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// reset the detection values
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@ -323,7 +329,7 @@ void DoVoiceHacks(AXParamBlock &pb)
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// =======================================================================================
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// Reset all values
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// ------------
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if (m_frame->gReset
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if (gReset
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&& (pb.running || pb.audio_addr.looping || pb.adpcm_loop_info.pred_scale)
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)
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{
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@ -430,7 +436,7 @@ void CUCode_AX::MixAdd(short* _pBuffer, int _iSize)
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// 0-3, those are important
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&& (upd0 || upd1 || upd2 || upd3 || upd4) // We should use these in some way to I think
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// but I don't know how or when
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&& m_frame->gSequenced) // on and off option
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&& gSequenced) // on and off option
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{
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pDest[updpar] = upddata;
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}
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@ -34,6 +34,7 @@
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// ------------------------------------------------------------------
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// Declarations
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// -----------
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extern bool gSequenced;
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extern u32 gLastBlock;
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extern CDebugger * m_frame;
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// -----------
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@ -84,13 +85,11 @@ int ReadOutPBsWii(u32 pbs_address, AXParamBlockWii* _pPBs, int _num)
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const short *pSrc = (const short *)g_dspInitialize.pGetMemoryPointer(blockAddr);
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pAddr = blockAddr;
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// Detect the last mail by checking when next_pb = 0
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u32 next_pb = (Common::swap16(pSrc[0]) << 16) | Common::swap16(pSrc[1]);
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if (pSrc != NULL && next_pb > 0)
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if (pSrc != NULL)
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{
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short *pDest = (short *)&_pPBs[i];
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for (int p = 0; p < sizeof(AXParamBlockWii) / 2; p++)
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{
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{
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pDest[p] = Common::swap16(pSrc[p]);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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@ -99,6 +98,10 @@ int ReadOutPBsWii(u32 pbs_address, AXParamBlockWii* _pPBs, int _num)
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}
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blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo;
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count++;
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// Detect the last mail by checking when next_pb = 0
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u32 next_pb = (Common::swap16(pSrc[0]) << 16) | Common::swap16(pSrc[1]);
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if(next_pb == 0) break;
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}
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else
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break;
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@ -118,11 +121,11 @@ void WriteBackPBsWii(u32 pbs_address, AXParamBlockWii* _pPBs, int _num)
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short* pSrc = (short*)&_pPBs[i];
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short* pDest = (short*)g_dspInitialize.pGetMemoryPointer(blockAddr);
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for (size_t p = 0; p < sizeof(AXParamBlockWii) / 2; p++)
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{
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pDest[p] = Common::swap16(pSrc[p]);
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{
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pDest[p] = Common::swap16(pSrc[p]);
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}
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// next block
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// next block
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blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo;
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}
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}
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@ -146,34 +149,38 @@ void CUCode_AXWii::MixAdd(short* _pBuffer, int _iSize)
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lCUCode_AX->Logging(_pBuffer, _iSize, 0, true);
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}
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// ---------------------------------------------------------------------------------------
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// Make the updates we are told to do
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// This code is buggy, TODO - fix. If multiple updates in a ms, only does first.
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// Make the updates we are told to do. This code may be buggy, TODO - fix. If multiple
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// updates in a ms, only does first.
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// ------------
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/*
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for (int i = 0; i < numberOfPBs; i++) {
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for (int i = 0; i < numberOfPBs; i++)
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{
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u16 *pDest = (u16 *)&PBs[i];
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u16 upd0 = pDest[34]; u16 upd1 = pDest[35]; u16 upd2 = pDest[36]; // num_updates
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u16 upd_hi = pDest[39]; // update addr
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u16 upd_lo = pDest[40];
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u16 upd0 = pDest[41]; u16 upd1 = pDest[42]; u16 upd2 = pDest[43]; // num_updates
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u16 upd_hi = pDest[44]; // update addr
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u16 upd_lo = pDest[45];
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const u32 updaddr = (u32)(upd_hi << 16) | upd_lo;
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const u16 updpar = Memory_Read_U16(updaddr);
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const u16 upddata = Memory_Read_U16(updaddr + 2);
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// some safety checks, I hope it's enough, how long does the memory go?
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if(updaddr > 0x80000000 && updaddr < 0x82000000
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&& updpar < 63 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change
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&& updpar < 127 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change
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// 0-3, those are important
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&& (upd0 || upd1 || upd2 || upd3 || upd4) // We should use these in some way to I think
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&& (upd0 || upd1 || upd2) // We should use these in some way to I think
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// but I don't know how or when
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&& gSequenced) // on and off option
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{
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//PanicAlert("Update %i: %i = %04x", i, updpar, upddata);
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//DebugLog("Update: %i = %04x", updpar, upddata);
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pDest[updpar] = upddata;
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}
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}*/
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}
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//aprintf(1, "%08x %04x %04x\n", updaddr, updpar, upddata);
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// ------------
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for (int i = 0; i < numberOfPBs; i++)
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{
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AXParamBlockWii& pb = PBs[i];
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@ -62,7 +62,7 @@ inline s16 ADPCM_Step(PBADPCMInfo &adpcm, u32& samplePos, u32 newSamplePos, u16
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// =======================================================================================
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// Volume control (ramping)
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// --------------
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inline u16 ADPCM_Vol(u16 vol, u16 delta, u16 mixer_control)
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inline u16 ADPCM_Vol(u16 vol, u16 delta)
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{
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int x = vol;
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if (delta && delta < 0x5000)
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@ -21,6 +21,12 @@
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#include "UCode_AX_ADPCM.h"
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#include "../main.h"
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// ----------------------------------------------------
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// Externals
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// -----------
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extern bool gSequenced;
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extern bool gVolume;
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template<class ParamBlockType>
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inline void MixAddVoice(ParamBlockType &pb, int *templbuffer, int *temprbuffer, int _iSize)
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{
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@ -35,13 +41,14 @@ inline void MixAddVoice(ParamBlockType &pb, int *templbuffer, int *temprbuffer,
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// =============
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if (pb.running)
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{
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// =======================================================================================
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// Read initial parameters
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// ------------
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//constants
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const u32 ratio = (u32)(((pb.src.ratio_hi << 16) + pb.src.ratio_lo) * ratioFactor);
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const u32 sampleEnd = (pb.audio_addr.end_addr_hi << 16) | pb.audio_addr.end_addr_lo;
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const u32 loopPos = (pb.audio_addr.loop_addr_hi << 16) | pb.audio_addr.loop_addr_lo;
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u32 sampleEnd = (pb.audio_addr.end_addr_hi << 16) | pb.audio_addr.end_addr_lo;
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u32 loopPos = (pb.audio_addr.loop_addr_hi << 16) | pb.audio_addr.loop_addr_lo;
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//variables
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u32 samplePos = (pb.audio_addr.cur_addr_hi << 16) | pb.audio_addr.cur_addr_lo;
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@ -63,7 +70,8 @@ inline void MixAddVoice(ParamBlockType &pb, int *templbuffer, int *temprbuffer,
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// Soul Calibur 2: The movie music use src_type 2 but it needs no adjustment, perhaps
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// the sound format plays in to, Baten use ADPCM SC2 use PCM16
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// ------------
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if (pb.src_type == 2 && (pb.src.ratio_hi == 0 && pb.src.ratio_lo == 0))
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//if (pb.src_type == 2 && (pb.src.ratio_hi == 0 && pb.src.ratio_lo == 0))
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if (pb.running && (pb.src.ratio_hi == 0 && pb.src.ratio_lo == 0))
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{
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pb.src.ratio_hi = 1;
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}
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@ -78,14 +86,22 @@ inline void MixAddVoice(ParamBlockType &pb, int *templbuffer, int *temprbuffer,
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// --------------
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if (
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(pb.adpcm_loop_info.pred_scale || pb.adpcm_loop_info.yn1 || pb.adpcm_loop_info.yn2)
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&& pb.mixer_control == 0
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&& pb.mixer_control == 0
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)
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{
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pb.audio_addr.looping = 1;
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}
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// ==============
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// Top Spin 3 Wii
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if(pb.audio_addr.sample_format > 25) pb.audio_addr.sample_format = 0;
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/* What's with the high samplePos values in Wii? Should we adjust them somehow?
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samplePos = ((samplePos/14)*16) + (samplePos % 14) + 2;
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sampleEnd = ((sampleEnd/14)*16) + (sampleEnd % 14) + 2;
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loopPos = ((loopPos/14)*16) + (loopPos % 14) + 2;
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*/
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// =======================================================================================
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// Walk through _iSize. _iSize = numSamples. If the game goes slow _iSize will be higher to
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// compensate for that. _iSize can be as low as 100 or as high as 2000 some cases.
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@ -188,10 +204,11 @@ inline void MixAddVoice(ParamBlockType &pb, int *templbuffer, int *temprbuffer,
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} // end of the _iSize loop
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// Update volume
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if (sizeof(ParamBlockType) == sizeof(AXParamBlock) && m_frame->gVolume) // allow us to turn this off in the debugger
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//if (sizeof(ParamBlockType) == sizeof(AXParamBlock)) // this is not needed anymore I think
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if (gVolume) // allow us to turn this off in the debugger
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{
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pb.mixer.volume_left = ADPCM_Vol(pb.mixer.volume_left, pb.mixer.unknown, pb.mixer_control);
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pb.mixer.volume_right = ADPCM_Vol(pb.mixer.volume_right, pb.mixer.unknown2, pb.mixer_control);
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pb.mixer.volume_left = ADPCM_Vol(pb.mixer.volume_left, pb.mixer.unknown);
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pb.mixer.volume_right = ADPCM_Vol(pb.mixer.volume_right, pb.mixer.unknown2);
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}
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pb.src.cur_addr_frac = (u16)frac;
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