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DolphinQt: Move wiimote controller ui logic to its own widget
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@ -19,6 +19,7 @@ class QGroupBox;
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class QLabel;
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class QPushButton;
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class QRadioButton;
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class WiimoteControllersWidget;
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class ControllersWindow final : public QDialog
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{
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@ -27,18 +28,11 @@ public:
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explicit ControllersWindow(QWidget* parent);
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private:
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void OnWiimoteModeChanged();
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void UpdateDisabledWiimoteControls();
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void OnGCTypeChanged(int state);
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void SaveSettings();
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void OnBluetoothPassthroughSyncPressed();
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void OnBluetoothPassthroughResetPressed();
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void OnWiimoteRefreshPressed();
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void OnGCPadConfigure();
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void OnWiimoteConfigure();
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void CreateGamecubeLayout();
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void CreateWiimoteLayout();
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void CreateMainLayout();
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void ConnectWidgets();
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void LoadSettings();
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@ -54,23 +48,7 @@ private:
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std::array<QHBoxLayout*, 4> m_gc_groups;
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// Wii Remote
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QGroupBox* m_wiimote_box;
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QGridLayout* m_wiimote_layout;
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std::array<QLabel*, 4> m_wiimote_labels;
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std::array<QComboBox*, 4> m_wiimote_boxes;
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std::array<QPushButton*, 4> m_wiimote_buttons;
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std::array<QHBoxLayout*, 4> m_wiimote_groups;
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std::array<QLabel*, 2> m_wiimote_pt_labels;
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QRadioButton* m_wiimote_emu;
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QRadioButton* m_wiimote_passthrough;
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QPushButton* m_wiimote_sync;
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QPushButton* m_wiimote_reset;
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QCheckBox* m_wiimote_continuous_scanning;
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QCheckBox* m_wiimote_real_balance_board;
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QCheckBox* m_wiimote_speaker_data;
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QCheckBox* m_wiimote_ciface;
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QPushButton* m_wiimote_refresh;
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WiimoteControllersWidget* m_wiimote_controllers;
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// Common
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CommonControllersWidget* m_common;
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