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Implement ImGui window for scissor rectangles
This is mainly for debugging, and is only exposed by manually editing the configuration.
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@ -299,6 +299,7 @@ void VertexShaderManager::SetConstants()
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dirty = true;
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BPFunctions::SetScissorAndViewport();
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g_stats.AddScissorRect();
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}
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if (bProjectionChanged || g_freelook_camera.GetController()->IsDirty())
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