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https://github.com/dolphin-emu/dolphin.git
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Merge branch 'master' into vertex-loader-cleanup
Conflicts: Source/Core/Common/Src/CommonFuncs.h Source/Core/VideoCommon/Src/VertexLoader.cpp
This commit is contained in:
@ -50,7 +50,8 @@ bool CompileVertexShader(const char *code, int len, u8 **bytecode, int *bytecode
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static int num_failures = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%sbad_vs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file(szTemp);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << code;
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file.close();
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@ -105,7 +106,8 @@ bool CompilePixelShader(const char *code, int len, u8 **bytecode, int *bytecodel
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static int num_failures = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%sbad_ps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file(szTemp);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << code;
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file.close();
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@ -19,7 +19,7 @@
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#include "D3DBase.h"
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#include "x64Emitter.h"
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#include "ABI.h"
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#include "x64ABI.h"
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#include "MemoryUtil.h"
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#include "VertexShaderGen.h"
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@ -216,11 +216,11 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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}
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void formatBufferDump(const char *in, char *out, int w, int h, int p)
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void formatBufferDump(const u8* in, u8* out, int w, int h, int p)
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{
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for (int y = 0; y < h; y++)
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{
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const char *line = in + (h - y - 1) * p;
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auto line = in + (h - y - 1) * p;
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for (int x = 0; x < w; x++)
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{
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memcpy(out, line, 3);
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@ -725,8 +725,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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{
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if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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{
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if (g_ActiveConfig.bDumpFrames && frame_data)
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AVIDump::AddFrame(frame_data);
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if (g_ActiveConfig.bDumpFrames && !frame_data.empty())
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AVIDump::AddFrame(&frame_data[0], fbWidth, fbHeight);
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Core::Callback_VideoCopiedToXFB(false);
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return;
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@ -737,8 +737,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
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if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
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{
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if (g_ActiveConfig.bDumpFrames && frame_data)
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AVIDump::AddFrame(frame_data);
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if (g_ActiveConfig.bDumpFrames && !frame_data.empty())
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AVIDump::AddFrame(&frame_data[0], fbWidth, fbHeight);
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Core::Callback_VideoCopiedToXFB(false);
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return;
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@ -935,15 +935,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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D3DLOCKED_RECT rect;
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if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, GetTargetRectangle().AsRECT(), D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
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{
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if (!frame_data || w != s_recordWidth || h != s_recordHeight)
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if (frame_data.empty() || w != s_recordWidth || h != s_recordHeight)
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{
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delete[] frame_data;
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frame_data = new char[3 * s_recordWidth * s_recordHeight];
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frame_data.resize(3 * s_recordWidth * s_recordHeight);
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w = s_recordWidth;
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h = s_recordHeight;
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}
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formatBufferDump((const char*)rect.pBits, frame_data, s_recordWidth, s_recordHeight, rect.Pitch);
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AVIDump::AddFrame(frame_data);
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formatBufferDump((const u8*)rect.pBits, &frame_data[0], s_recordWidth, s_recordHeight, rect.Pitch);
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AVIDump::AddFrame(&frame_data[0], fbWidth, fbHeight);
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ScreenShootMEMSurface->UnlockRect();
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}
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}
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@ -953,12 +952,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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{
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if (bLastFrameDumped && bAVIDumping)
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{
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if (frame_data)
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{
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delete[] frame_data;
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frame_data = 0;
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w = h = 0;
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}
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std::vector<u8>().swap(frame_data);
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w = h = 0;
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AVIDump::Stop();
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bAVIDumping = false;
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OSD::AddMessage("Stop dumping frames to AVI", 2000);
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@ -57,6 +57,7 @@
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#include "ConfigManager.h"
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#include "VideoBackend.h"
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#include "PerfQueryBase.h"
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namespace DX9
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{
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@ -97,8 +98,6 @@ void InitBackendInfo()
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g_Config.backend_info.bSupports3DVision = true;
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g_Config.backend_info.bSupportsDualSourceBlend = false;
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g_Config.backend_info.bSupportsFormatReinterpretation = true;
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g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
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// adapters
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@ -172,6 +171,7 @@ void VideoBackend::Video_Prepare()
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g_vertex_manager = new VertexManager;
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g_renderer = new Renderer;
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g_texture_cache = new TextureCache;
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g_perf_query = new PerfQueryBase;
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// VideoCommon
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BPInit();
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Fifo_Init();
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@ -209,6 +209,7 @@ void VideoBackend::Shutdown()
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// internal interfaces
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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delete g_perf_query;
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delete g_texture_cache;
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delete g_renderer;
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delete g_vertex_manager;
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