VideoCommon: add logic to handle a GraphicsMod while Dolphin is running

This commit is contained in:
iwubcode
2022-03-05 00:41:14 -06:00
parent 254246b814
commit f416b71925
17 changed files with 729 additions and 0 deletions

View File

@ -0,0 +1,22 @@
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/GraphicsModSystem/Runtime/FBInfo.h"
#include "Common/Hash.h"
u32 FBInfo::CalculateHash() const
{
return Common::HashAdler32(reinterpret_cast<const u8*>(this), sizeof(FBInfo));
}
bool FBInfo::operator==(const FBInfo& other) const
{
return m_height == other.m_height && m_width == other.m_width &&
m_texture_format == other.m_texture_format;
}
bool FBInfo::operator!=(const FBInfo& other) const
{
return !(*this == other);
}