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VideoCommon: add logic to handle a GraphicsMod while Dolphin is running
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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#include "Common/Matrix.h"
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class GraphicsModAction
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{
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public:
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GraphicsModAction() = default;
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virtual ~GraphicsModAction() = default;
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GraphicsModAction(const GraphicsModAction&) = default;
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GraphicsModAction(GraphicsModAction&&) = default;
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GraphicsModAction& operator=(const GraphicsModAction&) = default;
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GraphicsModAction& operator=(GraphicsModAction&&) = default;
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virtual void OnDrawStarted(bool* skip) {}
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virtual void OnEFB(bool* skip, u32 texture_width, u32 texture_height, u32* scaled_width,
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u32* scaled_height)
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{
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}
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virtual void OnXFB() {}
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virtual void OnProjection(Common::Matrix44* matrix) {}
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virtual void OnProjectionAndTexture(Common::Matrix44* matrix) {}
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virtual void OnTextureLoad() {}
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virtual void OnFrameEnd() {}
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};
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