mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Merge pull request #5465 from sepalani/gc-bios
Tools: Load GameCube BIOS added
This commit is contained in:
commit
f4190ab1c4
@ -794,7 +794,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv*
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// No use running the loop when booting fails
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s_have_wm_user_stop = false;
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if (BootManager::BootCore(s_filename.c_str()))
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if (BootManager::BootCore(s_filename.c_str(), SConfig::BOOT_DEFAULT))
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{
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static constexpr int TIMEOUT = 10000;
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static constexpr int WAIT_STEP = 25;
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@ -276,6 +276,9 @@ bool CBoot::BootUp()
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{
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SConfig& _StartupPara = SConfig::GetInstance();
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if (_StartupPara.m_BootType == SConfig::BOOT_BS2)
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NOTICE_LOG(BOOT, "Booting %s", _StartupPara.m_strBootROM.c_str());
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else
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NOTICE_LOG(BOOT, "Booting %s", _StartupPara.m_strFilename.c_str());
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g_symbolDB.Clear();
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@ -218,13 +218,13 @@ static GPUDeterminismMode ParseGPUDeterminismMode(const std::string& mode)
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}
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// Boot the ISO or file
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bool BootCore(const std::string& _rFilename)
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bool BootCore(const std::string& filename, SConfig::EBootBS2 type)
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{
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SConfig& StartUp = SConfig::GetInstance();
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StartUp.m_BootType = SConfig::BOOT_ISO;
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StartUp.m_strFilename = _rFilename;
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StartUp.m_LastFilename = _rFilename;
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StartUp.m_strFilename = filename;
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StartUp.m_LastFilename = filename;
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StartUp.SaveSettings();
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StartUp.bRunCompareClient = false;
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StartUp.bRunCompareServer = false;
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@ -232,10 +232,11 @@ bool BootCore(const std::string& _rFilename)
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config_cache.SaveConfig(StartUp);
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// If for example the ISO file is bad we return here
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if (!StartUp.AutoSetup(SConfig::BOOT_DEFAULT))
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if (!StartUp.AutoSetup(type))
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return false;
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// Load game specific settings
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if (type == SConfig::BOOT_DEFAULT)
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{
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IniFile game_ini = StartUp.LoadGameIni();
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@ -6,9 +6,11 @@
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#include <string>
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#include "Core/ConfigManager.h"
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namespace BootManager
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{
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bool BootCore(const std::string& _rFilename);
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bool BootCore(const std::string& filename, SConfig::EBootBS2 type);
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// Stop the emulation core and restore the configuration.
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void Stop();
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@ -870,6 +870,15 @@ const char* SConfig::GetDirectoryForRegion(DiscIO::Region region)
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}
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}
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std::string SConfig::GetBootROMPath(const std::string& region_directory) const
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{
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const std::string path =
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File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + region_directory + DIR_SEP GC_IPL;
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if (!File::Exists(path))
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return File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + region_directory + DIR_SEP GC_IPL;
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return path;
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}
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// Sets m_region to the region parameter, or to PAL if the region parameter
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// is invalid. Set directory_name to the value returned by GetDirectoryForRegion
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// for m_region. Returns false if the region parameter is invalid.
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@ -991,16 +1000,19 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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case BOOT_BS2_USA:
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SetRegion(DiscIO::Region::NTSC_U, &set_region_dir);
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m_strFilename.clear();
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m_BootType = SConfig::BOOT_BS2;
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break;
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case BOOT_BS2_JAP:
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SetRegion(DiscIO::Region::NTSC_J, &set_region_dir);
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m_strFilename.clear();
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m_BootType = SConfig::BOOT_BS2;
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break;
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case BOOT_BS2_EUR:
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SetRegion(DiscIO::Region::PAL, &set_region_dir);
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m_strFilename.clear();
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m_BootType = SConfig::BOOT_BS2;
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break;
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}
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@ -1012,10 +1024,7 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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{
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if (!bHLE_BS2)
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{
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m_strBootROM = File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + set_region_dir + DIR_SEP GC_IPL;
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if (!File::Exists(m_strBootROM))
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m_strBootROM =
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File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + set_region_dir + DIR_SEP GC_IPL;
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m_strBootROM = GetBootROMPath(set_region_dir);
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if (!File::Exists(m_strBootROM))
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{
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@ -231,6 +231,7 @@ struct SConfig : NonCopyable
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void LoadDefaults();
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static const char* GetDirectoryForRegion(DiscIO::Region region);
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std::string GetBootROMPath(const std::string& region_directory) const;
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bool AutoSetup(EBootBS2 _BootBS2);
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void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
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DiscIO::Language GetCurrentLanguage(bool wii) const;
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@ -422,7 +422,7 @@ int main(int argc, char* argv[])
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DolphinAnalytics::Instance()->ReportDolphinStart("nogui");
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if (!BootManager::BootCore(boot_filename))
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if (!BootManager::BootCore(boot_filename, SConfig::BOOT_DEFAULT))
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{
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fprintf(stderr, "Could not boot %s\n", boot_filename.c_str());
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return 1;
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@ -289,7 +289,7 @@ void MainWindow::StartGame(const QString& path)
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return;
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}
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// Boot up, show an error if it fails to load the game.
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if (!BootManager::BootCore(path.toStdString()))
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if (!BootManager::BootCore(path.toStdString(), SConfig::BOOT_DEFAULT))
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{
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QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
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return;
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@ -17,6 +17,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Core/ConfigManager.h"
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#include "DolphinWX/Globals.h"
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#if defined(HAVE_X11) && HAVE_X11
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@ -183,7 +184,7 @@ private:
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void InitializeTASDialogs();
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void InitializeCoreCallbacks();
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void StartGame(const std::string& filename);
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void StartGame(const std::string& filename, SConfig::EBootBS2 type = SConfig::BOOT_DEFAULT);
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void SetDebuggerStartupParameters() const;
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// Utility
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@ -327,6 +328,10 @@ private:
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void OnImportSave(wxCommandEvent& event);
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void OnExportAllSaves(wxCommandEvent& event);
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void OnLoadGameCubeBIOSJAP(wxCommandEvent& event);
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void OnLoadGameCubeBIOSUSA(wxCommandEvent& event);
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void OnLoadGameCubeBIOSEUR(wxCommandEvent& event);
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void OnNetPlay(wxCommandEvent& event);
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void OnShowCheatsWindow(wxCommandEvent& event);
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@ -23,6 +23,7 @@
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#include <wx/toplevel.h>
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#include "Common/CDUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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@ -168,6 +169,9 @@ void CFrame::BindMenuBarEvents()
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Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD);
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Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE);
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Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE);
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Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSJAP, this, IDM_LOAD_GC_BIOS_JAP);
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Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSUSA, this, IDM_LOAD_GC_BIOS_USA);
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Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSEUR, this, IDM_LOAD_GC_BIOS_EUR);
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Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS);
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Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
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Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
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@ -632,7 +636,7 @@ void CFrame::ToggleDisplayMode(bool bFullscreen)
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}
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// Prepare the GUI to start the game.
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void CFrame::StartGame(const std::string& filename)
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void CFrame::StartGame(const std::string& filename, SConfig::EBootBS2 type)
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{
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if (m_is_game_loading)
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return;
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@ -710,7 +714,7 @@ void CFrame::StartGame(const std::string& filename)
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SetDebuggerStartupParameters();
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if (!BootManager::BootCore(filename))
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if (!BootManager::BootCore(filename, type))
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{
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DoFullscreen(false);
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@ -1172,6 +1176,21 @@ void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
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HotkeyManagerEmu::Enable(true);
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}
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void CFrame::OnLoadGameCubeBIOSJAP(wxCommandEvent&)
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{
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StartGame("", SConfig::BOOT_BS2_JAP);
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}
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void CFrame::OnLoadGameCubeBIOSUSA(wxCommandEvent&)
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{
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StartGame("", SConfig::BOOT_BS2_USA);
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}
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void CFrame::OnLoadGameCubeBIOSEUR(wxCommandEvent&)
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{
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StartGame("", SConfig::BOOT_BS2_EUR);
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}
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void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
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{
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CWiiSaveCrypted::ExportAllSaves();
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@ -1478,6 +1497,15 @@ void CFrame::UpdateGUI()
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GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
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// Misc
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GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
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GetMenuBar()
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->FindItem(IDM_LOAD_GC_BIOS_JAP)
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->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(JAP_DIR)));
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GetMenuBar()
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->FindItem(IDM_LOAD_GC_BIOS_USA)
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->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(USA_DIR)));
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GetMenuBar()
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->FindItem(IDM_LOAD_GC_BIOS_EUR)
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->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
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if (DiscIO::CNANDContentManager::Access()
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.GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT)
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.IsValid())
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@ -105,6 +105,9 @@ enum
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IDM_IMPORT_NAND,
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IDM_EXTRACT_CERTIFICATES,
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IDM_FIFOPLAYER,
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IDM_LOAD_GC_BIOS_JAP,
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IDM_LOAD_GC_BIOS_USA,
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IDM_LOAD_GC_BIOS_EUR,
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IDM_CONNECT_WIIMOTE1,
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IDM_CONNECT_WIIMOTE2,
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IDM_CONNECT_WIIMOTE3,
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@ -216,6 +216,16 @@ wxMenu* MainMenuBar::CreateToolsMenu() const
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tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
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tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
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tools_menu->AppendSeparator();
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auto* const gc_bios_menu = new wxMenu;
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gc_bios_menu->Append(IDM_LOAD_GC_BIOS_JAP, _("NTSC-J"),
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_("Load NTSC-J GameCube BIOS from the JAP folder."));
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gc_bios_menu->Append(IDM_LOAD_GC_BIOS_USA, _("NTSC-U"),
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_("Load NTSC-U GameCube BIOS from the USA folder."));
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gc_bios_menu->Append(IDM_LOAD_GC_BIOS_EUR, _("PAL"),
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_("Load PAL GameCube BIOS from the EUR folder."));
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tools_menu->AppendSubMenu(gc_bios_menu, _("Load GameCube BIOS"),
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_("Load a GameCube BIOS located under Dolphin's GC folder."));
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tools_menu->AppendSeparator();
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tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
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tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
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tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
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