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Fix some typos and correct some capitalizations in the log messages.
Makes the logging look more orderly and less spammy when spitting out things.
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@ -148,7 +148,7 @@ PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned in
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break;
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}
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INFO_LOG(VIDEO, "loading custom texture from %s", textureMap[key].c_str());
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INFO_LOG(VIDEO, "Loading custom texture from %s", textureMap[key].c_str());
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cleanup:
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SOIL_free_image_data(temp);
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return returnTex;
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