mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 15:19:42 -06:00
Fix some typos and correct some capitalizations in the log messages.
Makes the logging look more orderly and less spammy when spitting out things.
This commit is contained in:
@ -147,7 +147,7 @@ void OpenGL_ReportARBProgramError()
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{
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GLint loc = 0;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
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ERROR_LOG(VIDEO, "program error at %d: ", loc);
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ERROR_LOG(VIDEO, "Program error at %d: ", loc);
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ERROR_LOG(VIDEO, "%s", (char*)pstr);
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ERROR_LOG(VIDEO, "\n");
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}
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@ -30,7 +30,7 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
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if (ARRAYSIZE(m_query_buffer) == m_query_count)
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{
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FlushOne();
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//ERROR_LOG(VIDEO, "flushed query buffer early!");
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//ERROR_LOG(VIDEO, "Flushed query buffer early!");
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}
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// start query
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@ -165,7 +165,7 @@ void ApplyShader()
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std::string code;
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std::string path = File::GetUserPath(D_SHADERS_IDX) + g_ActiveConfig.sPostProcessingShader + ".txt";
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if(!File::ReadFileToString(true, path.c_str(), code)) {
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ERROR_LOG(VIDEO, "post-processing shader not found: %s", path.c_str());
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ERROR_LOG(VIDEO, "Post-processing shader not found: %s", path.c_str());
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return;
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}
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@ -181,7 +181,7 @@ int GetNumMSAASamples(int MSAAMode)
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if(samples <= g_ogl_config.max_samples) return samples;
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ERROR_LOG(VIDEO, "MSAA Bug: %d samples selected, but only %d supported by gpu.", samples, g_ogl_config.max_samples);
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ERROR_LOG(VIDEO, "MSAA Bug: %d samples selected, but only %d supported by GPU.", samples, g_ogl_config.max_samples);
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return g_ogl_config.max_samples;
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}
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@ -205,7 +205,7 @@ int GetNumMSAACoverageSamples(int MSAAMode)
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}
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if(g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples;
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ERROR_LOG(VIDEO, "MSAA Bug: CSAA selected, but not supported by gpu.");
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ERROR_LOG(VIDEO, "MSAA Bug: CSAA selected, but not supported by GPU.");
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return 0;
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}
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@ -215,7 +215,7 @@ void ApplySSAASettings() {
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glEnable(GL_SAMPLE_SHADING_ARB);
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glMinSampleShadingARB(s_MSAASamples);
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} else {
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ERROR_LOG(VIDEO, "MSAA Bug: SSAA selected, but not supported by gpu.");
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ERROR_LOG(VIDEO, "MSAA Bug: SSAA selected, but not supported by GPU.");
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}
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} else if(g_ogl_config.bSupportSampleShading) {
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glDisable(GL_SAMPLE_SHADING_ARB);
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@ -320,7 +320,7 @@ Renderer::Renderer()
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!strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.1.1") )
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)) {
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g_Config.backend_info.bSupportsGLSLUBO = false;
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ERROR_LOG(VIDEO, "buggy driver detected. Disable UBO");
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ERROR_LOG(VIDEO, "Buggy driver detected. Disable UBO");
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}
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UpdateActiveConfig();
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@ -141,7 +141,7 @@ size_t StreamBuffer::Upload ( u8* data, size_t size )
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memcpy(pointer, data, size);
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glUnmapBuffer(m_buffertype);
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} else {
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ERROR_LOG(VIDEO, "buffer mapping failed");
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ERROR_LOG(VIDEO, "Buffer mapping failed");
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}
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break;
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case PINNED_MEMORY:
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@ -192,7 +192,7 @@ void StreamBuffer::Init()
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// on error, switch to another backend. some old catalyst seems to have broken pinned memory support
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if(glGetError() != GL_NO_ERROR) {
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ERROR_LOG(VIDEO, "pinned memory detected, but not working. Please report this: %s, %s, %s", g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, g_ogl_config.gl_version);
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ERROR_LOG(VIDEO, "Pinned memory detected, but not working. Please report this: %s, %s, %s", g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, g_ogl_config.gl_version);
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Shutdown();
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m_uploadtype = MAP_AND_SYNC;
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Init();
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@ -204,7 +204,7 @@ void StreamBuffer::Init()
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pointer = (u8*)glMapBuffer(m_buffertype, GL_WRITE_ONLY);
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glUnmapBuffer(m_buffertype);
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if(!pointer)
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ERROR_LOG(VIDEO, "buffer allocation failed");
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ERROR_LOG(VIDEO, "Buffer allocation failed");
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case STREAM_DETECT:
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case DETECT_MASK: // Just to shutup warnings
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