VideoBackends: Add AbstractStagingTexture class

Can be used for asynchronous readback or upload of textures.
This commit is contained in:
Stenzek
2017-10-22 00:49:40 +10:00
parent a584ccc7d8
commit f43d85921d
33 changed files with 1220 additions and 12 deletions

View File

@ -6,6 +6,7 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/AbstractStagingTexture.h"
#include "VideoCommon/AbstractTexture.h"
class D3DTexture2D;
@ -38,4 +39,30 @@ private:
ID3D11Texture2D* m_staging_texture = nullptr;
};
class DXStagingTexture final : public AbstractStagingTexture
{
public:
DXStagingTexture() = delete;
~DXStagingTexture();
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
u32 src_layer, u32 src_level,
const MathUtil::Rectangle<int>& dst_rect) override;
void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level) override;
bool Map() override;
void Unmap() override;
void Flush() override;
static std::unique_ptr<DXStagingTexture> Create(StagingTextureType type,
const TextureConfig& config);
private:
DXStagingTexture(StagingTextureType type, const TextureConfig& config, ID3D11Texture2D* tex);
ID3D11Texture2D* m_tex = nullptr;
};
} // namespace DX11