VideoBackends: Add AbstractStagingTexture class

Can be used for asynchronous readback or upload of textures.
This commit is contained in:
Stenzek
2017-10-22 00:49:40 +10:00
parent a584ccc7d8
commit f43d85921d
33 changed files with 1220 additions and 12 deletions

View File

@ -25,4 +25,43 @@ void NullTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u
{
}
NullStagingTexture::NullStagingTexture(StagingTextureType type, const TextureConfig& config)
: AbstractStagingTexture(type, config)
{
m_texture_buf.resize(m_texel_size * config.width * config.height);
m_map_pointer = reinterpret_cast<char*>(m_texture_buf.data());
m_map_stride = m_texel_size * config.width;
}
NullStagingTexture::~NullStagingTexture() = default;
void NullStagingTexture::CopyFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
{
m_needs_flush = true;
}
void NullStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect,
AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level)
{
m_needs_flush = true;
}
bool NullStagingTexture::Map()
{
return true;
}
void NullStagingTexture::Unmap()
{
}
void NullStagingTexture::Flush()
{
m_needs_flush = false;
}
} // namespace Null

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@ -4,8 +4,11 @@
#pragma once
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/AbstractStagingTexture.h"
#include "VideoCommon/AbstractTexture.h"
namespace Null
@ -25,4 +28,25 @@ public:
size_t buffer_size) override;
};
class NullStagingTexture final : public AbstractStagingTexture
{
public:
explicit NullStagingTexture(StagingTextureType type, const TextureConfig& config);
~NullStagingTexture();
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
u32 src_layer, u32 src_level,
const MathUtil::Rectangle<int>& dst_rect) override;
void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level) override;
bool Map() override;
void Unmap() override;
void Flush() override;
private:
std::vector<u8> m_texture_buf;
};
} // namespace Null

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@ -27,6 +27,12 @@ std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& co
return std::make_unique<NullTexture>(config);
}
std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type,
const TextureConfig& config)
{
return std::make_unique<NullStagingTexture>(type, config);
}
void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
{
NOTICE_LOG(VIDEO, "RenderText: %s", text.c_str());

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@ -15,6 +15,8 @@ public:
~Renderer() override;
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
std::unique_ptr<AbstractStagingTexture>
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
void RenderText(const std::string& pstr, int left, int top, u32 color) override;
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override { return 0; }